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Author Topic: [SOLVED] [QUESTION] Adding bonus to Item on TrinityCore  (Read 2627 times)

iviaguic

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[SOLVED] [QUESTION] Adding bonus to Item on TrinityCore
« on: April 02, 2013, 09:38:14 am »
whats up EO.

Im creating some items, and i wanted to know if is there anyway of adding this to a custom item (is remarked in red) and if possible, how to do it:
[attachment=0:1fopwum5]ItemBONUS.png[/attachment:1fopwum5]

Thank you very much.
« Last Edit: April 02, 2013, 06:17:43 pm by Admin »

Ascathos

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Re: [QUESTION] Adding bonus to Item on TrinityCore
« Reply #1 on: April 02, 2013, 12:57:26 pm »
Spells ? Every considered that you could've checked existing items ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

iviaguic

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Re: [QUESTION] Adding bonus to Item on TrinityCore
« Reply #2 on: April 02, 2013, 01:36:41 pm »
Quote from: "Ascathos"
Spells ? Every considered that you could've checked existing items ?

1.- Yes could be spells but can't find similar ones to those...
2.- Yes I've look for differences between items, didn't find anything usefull
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

deep6ixed

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Re: [QUESTION] Adding bonus to Item on TrinityCore
« Reply #3 on: April 02, 2013, 02:47:33 pm »
http://archive.trinitycore.info/Item_template_tc2#stat_type

Those are standard stats that can be modified at least on a 3.3.5 trinitycore server
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

iviaguic

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Re: [QUESTION] Adding bonus to Item on TrinityCore
« Reply #4 on: April 02, 2013, 03:35:48 pm »
Quote from: "deep6ixed"
http://archive.trinitycore.info/Item_template_tc2#stat_type

Those are standard stats that can be modified at least on a 3.3.5 trinitycore server

Yes, but there are more bonus IDs that ain't there, and that is what i need!
Anyway thank you,was really helpfull!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

deep6ixed

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Re: [QUESTION] Adding bonus to Item on TrinityCore
« Reply #5 on: April 02, 2013, 06:11:54 pm »
Here is a list taken directly from the trinitycore source of stats can be directly modified for CATA,

[spoiler:1kpa5jrs]ITEM_MOD_MANA = 0,
    ITEM_MOD_HEALTH = 1,
    ITEM_MOD_AGILITY = 3,
    ITEM_MOD_STRENGTH = 4,
    ITEM_MOD_INTELLECT = 5,
    ITEM_MOD_SPIRIT = 6,
    ITEM_MOD_STAMINA = 7,
    ITEM_MOD_DEFENSE_SKILL_RATING = 12,
    ITEM_MOD_DODGE_RATING = 13,
    ITEM_MOD_PARRY_RATING = 14,
    ITEM_MOD_BLOCK_RATING = 15,
    ITEM_MOD_HIT_MELEE_RATING = 16,
    ITEM_MOD_HIT_RANGED_RATING = 17,
    ITEM_MOD_HIT_SPELL_RATING = 18,
    ITEM_MOD_CRIT_MELEE_RATING = 19,
    ITEM_MOD_CRIT_RANGED_RATING = 20,
    ITEM_MOD_CRIT_SPELL_RATING = 21,
    ITEM_MOD_HIT_TAKEN_MELEE_RATING = 22,
    ITEM_MOD_HIT_TAKEN_RANGED_RATING = 23,
    ITEM_MOD_HIT_TAKEN_SPELL_RATING = 24,
    ITEM_MOD_CRIT_TAKEN_MELEE_RATING = 25,
    ITEM_MOD_CRIT_TAKEN_RANGED_RATING = 26,
    ITEM_MOD_CRIT_TAKEN_SPELL_RATING = 27,
    ITEM_MOD_HASTE_MELEE_RATING = 28,
    ITEM_MOD_HASTE_RANGED_RATING = 29,
    ITEM_MOD_HASTE_SPELL_RATING = 30,
    ITEM_MOD_HIT_RATING = 31,
    ITEM_MOD_CRIT_RATING = 32,
    ITEM_MOD_HIT_TAKEN_RATING = 33,
    ITEM_MOD_CRIT_TAKEN_RATING = 34,
    ITEM_MOD_RESILIENCE_RATING = 35,
    ITEM_MOD_HASTE_RATING = 36,
    ITEM_MOD_EXPERTISE_RATING = 37,
    ITEM_MOD_ATTACK_POWER = 38,
    ITEM_MOD_RANGED_ATTACK_POWER = 39,
    ITEM_MOD_MANA_REGENERATION = 43,
    ITEM_MOD_ARMOR_PENETRATION_RATING = 44,
    ITEM_MOD_SPELL_POWER = 45,
    ITEM_MOD_HEALTH_REGEN = 46,
    ITEM_MOD_SPELL_PENETRATION = 47,
    ITEM_MOD_BLOCK_VALUE = 48,
    ITEM_MOD_MASTERY_RATING = 49,
    ITEM_MOD_EXTRA_ARMOR = 50,
    ITEM_MOD_FIRE_RESISTANCE = 51,
    ITEM_MOD_FROST_RESISTANCE = 52,
    ITEM_MOD_HOLY_RESISTANCE = 53,
    ITEM_MOD_SHADOW_RESISTANCE = 54,
    ITEM_MOD_NATURE_RESISTANCE = 55,
    ITEM_MOD_ARCANE_RESISTANCE = 56,[/spoiler:1kpa5jrs]

If it's not on the list, then its attached via a spell.  Then you need to find an item that has the effect that you need.  Open that item in your database and look under the spell_1 column, odds are that is the spell id you are looking to use on your item.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

iviaguic

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Re: [QUESTION] Adding bonus to Item on TrinityCore
« Reply #6 on: April 02, 2013, 06:17:21 pm »
Quote from: "deep6ixed"
Here is a list taken directly from the trinitycore source of stats can be directly modified for CATA,

[spoiler:3it92n92]ITEM_MOD_MANA = 0,
    ITEM_MOD_HEALTH = 1,
    ITEM_MOD_AGILITY = 3,
    ITEM_MOD_STRENGTH = 4,
    ITEM_MOD_INTELLECT = 5,
    ITEM_MOD_SPIRIT = 6,
    ITEM_MOD_STAMINA = 7,
    ITEM_MOD_DEFENSE_SKILL_RATING = 12,
    ITEM_MOD_DODGE_RATING = 13,
    ITEM_MOD_PARRY_RATING = 14,
    ITEM_MOD_BLOCK_RATING = 15,
    ITEM_MOD_HIT_MELEE_RATING = 16,
    ITEM_MOD_HIT_RANGED_RATING = 17,
    ITEM_MOD_HIT_SPELL_RATING = 18,
    ITEM_MOD_CRIT_MELEE_RATING = 19,
    ITEM_MOD_CRIT_RANGED_RATING = 20,
    ITEM_MOD_CRIT_SPELL_RATING = 21,
    ITEM_MOD_HIT_TAKEN_MELEE_RATING = 22,
    ITEM_MOD_HIT_TAKEN_RANGED_RATING = 23,
    ITEM_MOD_HIT_TAKEN_SPELL_RATING = 24,
    ITEM_MOD_CRIT_TAKEN_MELEE_RATING = 25,
    ITEM_MOD_CRIT_TAKEN_RANGED_RATING = 26,
    ITEM_MOD_CRIT_TAKEN_SPELL_RATING = 27,
    ITEM_MOD_HASTE_MELEE_RATING = 28,
    ITEM_MOD_HASTE_RANGED_RATING = 29,
    ITEM_MOD_HASTE_SPELL_RATING = 30,
    ITEM_MOD_HIT_RATING = 31,
    ITEM_MOD_CRIT_RATING = 32,
    ITEM_MOD_HIT_TAKEN_RATING = 33,
    ITEM_MOD_CRIT_TAKEN_RATING = 34,
    ITEM_MOD_RESILIENCE_RATING = 35,
    ITEM_MOD_HASTE_RATING = 36,
    ITEM_MOD_EXPERTISE_RATING = 37,
    ITEM_MOD_ATTACK_POWER = 38,
    ITEM_MOD_RANGED_ATTACK_POWER = 39,
    ITEM_MOD_MANA_REGENERATION = 43,
    ITEM_MOD_ARMOR_PENETRATION_RATING = 44,
    ITEM_MOD_SPELL_POWER = 45,
    ITEM_MOD_HEALTH_REGEN = 46,
    ITEM_MOD_SPELL_PENETRATION = 47,
    ITEM_MOD_BLOCK_VALUE = 48,
    ITEM_MOD_MASTERY_RATING = 49,
    ITEM_MOD_EXTRA_ARMOR = 50,
    ITEM_MOD_FIRE_RESISTANCE = 51,
    ITEM_MOD_FROST_RESISTANCE = 52,
    ITEM_MOD_HOLY_RESISTANCE = 53,
    ITEM_MOD_SHADOW_RESISTANCE = 54,
    ITEM_MOD_NATURE_RESISTANCE = 55,
    ITEM_MOD_ARCANE_RESISTANCE = 56,[/spoiler:3it92n92]

If it's not on the list, then its attached via a spell.  Then you need to find an item that has the effect that you need.  Open that item in your database and look under the spell_1 column, odds are that is the spell id you are looking to use on your item.


Thank you, very usefull
SOLVED

BTW., the item confused you... its not Cata xD
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

deep6ixed

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Re: [SOLVED] [QUESTION] Adding bonus to Item on TrinityCore
« Reply #7 on: April 02, 2013, 06:29:31 pm »
Shadowflame Mantle - added in patch 4.0.3
According to wowhead.

  :P
« Last Edit: January 01, 1970, 01:00:00 am by Admin »