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Author Topic: Problems textures. noggit  (Read 2068 times)

yunalol22

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Problems textures. noggit
« on: May 02, 2014, 09:06:47 pm »
I have tapes and I know how to make them disappear, they are only visible in game.

Thank you for your help :)

« Last Edit: January 01, 1970, 01:00:00 am by Admin »

axel0099

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Re: Problems textures. noggit
« Reply #1 on: May 02, 2014, 09:20:02 pm »
blizzard adts? if I may ask?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

yunalol22

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Re: Problems textures. noggit
« Reply #2 on: May 02, 2014, 10:28:36 pm »
Quote from: "axel0099"
blizzard adts? if I may ask?

Yes, :x
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axel0099

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Re: Problems textures. noggit
« Reply #3 on: May 03, 2014, 04:22:51 pm »
make  new map sorry,if its too much work export and import textures with Futa,
and same for heightmap ;p
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Alastor

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Re: Problems textures. noggit
« Reply #4 on: May 03, 2014, 06:29:49 pm »
This texture you used is custome ?
if yes, did u made ? "_s" texture :?
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Skarn

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Re: Problems textures. noggit
« Reply #5 on: May 03, 2014, 08:41:46 pm »
Just paint a texture with 100% hardness on the chunk crossings.
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TheBuG

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Re: Problems textures. noggit
« Reply #6 on: May 03, 2014, 09:05:12 pm »
The problem is that editing Blizzard's maps (as in, no custom ADT/WDT) isn't really working in Noggit at the moment, it gives the described errors. If you want to create/edit something, it's best done on a custom map.
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Skarn

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Re: Problems textures. noggit
« Reply #7 on: May 04, 2014, 08:21:55 am »
Noggit rewrites the entire adt while saving and it does not really matter if the adt is custom or not. This issue comes from low experience of Noggit usage.
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Dottore

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Re: Problems textures. noggit
« Reply #8 on: May 04, 2014, 07:26:16 pm »
Wich version of noggit do you use? SDL 1.2 or 1.3?
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