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Author Topic: [DBC] How to change creature movement/sounds?  (Read 1264 times)

Joxus

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[DBC] How to change creature movement/sounds?
« on: July 20, 2014, 06:26:29 pm »
I'm wondering how you can edit how the creatures (mount ones) move in certain situations. For instance if a creature is flying I want it to continue having its normal walking animation instead of an airswim, and next to that I'd also like to know how to change the sounds they make (like mount-up sounds). What DBC files should I look in? I'm pretty new to DBC editing and would really appreciate some help.  :)
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Simping

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Re: [DBC] How to change creature movement/sounds?
« Reply #1 on: July 20, 2014, 06:34:57 pm »
You can do that by editing the struct Animations of the M2 model in 010 editor.
About the sounds, I'm not sure. I don't have access to a computer at the moment so I can't check. :/
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Joxus

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Re: [DBC] How to change creature movement/sounds?
« Reply #2 on: July 20, 2014, 07:42:46 pm »
Oh okay, I guessed there was a way to edit it through DBC files, so the prefix is kinda wrong, guess its not that simple :P. I'll try and see what I can do with the M2 edit but that area is brand new for me.
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Dottore

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Re: [DBC] How to change creature movement/sounds?
« Reply #3 on: July 20, 2014, 10:27:56 pm »
I think you shuold try CreatureSoundData.dbc with the sounds. With the animations i think the swim and the flying animation is the same so if you change the swimming the flying changes too, but you should give it a try and change it for the walking animation.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Joxus

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Re: [DBC] How to change creature movement/sounds?
« Reply #4 on: July 20, 2014, 11:01:07 pm »
Well I just stumbled on another problem, since I don't know a lot about M2 editing etc, to get the MoP mounts, some creatures and gear etc I downloaded a patch/dbc from a repack. A lot of those models are working just fine but a part of them have bugs and are unfinished. The problem now is that I have no idea how to edit them since in the MPQ reader they have FileXXXX.xxx/FileXXXX.m2/FileXXXX.blp (with no relation to item/creature entries in the database as far I know) as a name and I dont know what is what. Is there any way to figure it out?

Maybe I can learn how to do all the models myself so I have some view over it, but my next question would be if it takes a long time to extract a large amount of Cata/MoP models? Or can you do it relatively fast since they are not custom?

Forgot to add that there are only 3000 creature sounds or so.. that would mean its probably refered to in another DBC, which one would that be?
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Dottore

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Re: [DBC] How to change creature movement/sounds?
« Reply #5 on: July 23, 2014, 03:43:54 pm »
FileXXX means that your mpq has no listfile in it.
If you need the MoP files you should check Anthony's patch with all the converted models here, and he has another patch for the mounts, you should check that too.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »