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Author Topic: Question about mass replacing trees  (Read 1210 times)

GoldenWulwa

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Question about mass replacing trees
« on: August 19, 2015, 01:56:09 am »
So I'm working on changing the atmosphere of various zones, which includes trees.

Is there a way to mass replace all tree models in noggit, such as replacing the model in a patch?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

MountainLion

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Re: Question about mass replacing trees
« Reply #1 on: August 19, 2015, 04:11:46 am »
Noggit cannot do this and swapping/switching out a model for another is a more suitable word for the topic if you ask me :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: Question about mass replacing trees
« Reply #2 on: August 19, 2015, 06:40:20 am »
2 ways.

1 modelnswap. swap one mod with another just by renaming and adding it to a patch.  this will change all appearance of the model.

2. loadinfo fileinfo and just change the model in the list on top.  thks will oy change all spans at this adt.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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GoldenWulwa

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Re: Question about mass replacing trees
« Reply #3 on: August 19, 2015, 03:43:25 pm »
Quote from: "Steff"
2 ways.

1 modelnswap. swap one mod with another just by renaming and adding it to a patch.  this will change all appearance of the model.

2. loadinfo fileinfo and just change the model in the list on top.  thks will oy change all spans at this adt.

Thank you so much! I thought this would work, but I wasn't sure and needed to confirm.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »