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Author Topic: [Save Issue] Crash on Save  (Read 1371 times)

EchoTiger

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[Save Issue] Crash on Save
« on: January 10, 2014, 06:15:56 pm »
Hello, this is my first time posting, so I thought I would just abide by the 'posting template.'

    WoW Version:  3.3.5a
    Noggit Version:  SDL 1.3
    Link to log: pastie/8621083  (Can't post links.)
    Description of problem: [/list]

    I've been working on a small village outside of Stormwind, currently the village uses ADT files 31_48 and 31_49 for Azeroth (Eastern Kingdoms).
    If I edit anything in those two regions (or even just one of the two regions) and save, Noggit instantly crashes and outputs the information posted in my log.

    However, if I remove one of the ADT files so that Noggit only loads one, I can edit it and save without any crash.
    This works for both of them.
    « Last Edit: January 01, 1970, 01:00:00 am by Admin »

    Gratural [Харгард]

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    Re: [Save Issue] Crash on Save
    « Reply #1 on: January 10, 2014, 08:03:31 pm »
    "Stable" 1.3 will always crash on save after editing borders of ADT.
    You must alvays load nearby ADT. (just visit it)

    So, you can use much older or unstable version Noggit
    « Last Edit: January 01, 1970, 01:00:00 am by Admin »

    EchoTiger

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    Re: [Save Issue] Crash on Save
    « Reply #2 on: January 13, 2014, 07:01:20 pm »
    Quote from: "gratural"
    "Stable" 1.3 will always crash on save after editing borders of ADT.
    You must alvays load nearby ADT. (just visit it)

    So, you can use much older or unstable version Noggit

    Sorry for the late response.

    I have a few WMO buildings (on both ADTs) that cross over each ADT region line, you're saying that's probably what's causing it?
    « Last Edit: January 01, 1970, 01:00:00 am by Admin »

    EchoTiger

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    Re: [Save Issue] Crash on Save
    « Reply #3 on: January 13, 2014, 08:27:40 pm »
    It seems to save fine with 3.166 Noggit.
    So I'm just going to use it. :3

    However, the 3.166 Noggit seems to save a lot of unnecessary ADT files.
    No big problem though, I can work with it. :3
    « Last Edit: January 01, 1970, 01:00:00 am by Admin »

    Steff

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    Re: [Save Issue] Crash on Save
    « Reply #4 on: January 14, 2014, 03:55:00 pm »
    It is neaded becaus of uids.  As changed models are also located in the surrounding adts if they hit them with bounding box.
    « Last Edit: January 01, 1970, 01:00:00 am by Admin »
    Please mark as solved if solved.
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