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Author Topic: Nogg-it Anomaly  (Read 1556 times)

Solarion

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Nogg-it Anomaly
« on: December 18, 2011, 05:23:19 pm »
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Well... I downloaded Noggit3 Rev104 to reduce the time needed to finish all zones for my project. But as always there are problems wherever I turn to. So I downloaded that custommap1 which was released here just to test my skills. I made a patch out of it with Ladik's MPQ Editor or whatever its name was. I put the patch in my wow data folder and started Noggit. BOOM. Noggit doesnt show it up at all. It's not in the list of zones. Same happened when I tried to spawn an object in the Emerald Dream using Taliis. I followed both Eluo's tutorial and Phucko's instructions on skype but nothing happened.

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I got pissed off of this so I went on the net and searched for Noggit's latest revision and I found a link of Noggit Rev120... don't remember it already. I downloaded it I put it in my WoW folder, I put fonts and shaders in my WoW folder, I changed path, I opened WoW 3.3.5a then closed it. I opened Noggit3 Rev120. BOOM. Runtime Error. Here's screen of the error, my log file and my config file:

[/size]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

glararan

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Re: Nogg-it Anomaly
« Reply #1 on: December 18, 2011, 06:37:45 pm »
To use map you must have in
WoW dirWorldMapsNameOfMAP*.adts, *.wdt

Not patch.

Next you must have edited Map.dbc and AreaTable.dbc if you use Areas.

WoW dirDBClientFiles*.dbc

* = File name

EDIT: Jeeerf...
you have at start of line "#" <--- DELETE IT!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: Nogg-it Anomaly
« Reply #2 on: December 18, 2011, 07:32:05 pm »
Rev 120 is an not public beta version. and there is no rev 120 :) There are 20 or so with different bugs in every version. If you want a working noggit and get support for it why not just go the documented way. Read the read me first post in the noggit sub board.

And BTW all the problems of 104 are answerd here in the board many times.

1. m2 model problem. Need to resave with taliis
2. Dont load WDTs from folder, but only form MPQS. So you need an patch MPQ with it inside your noggit wow directory.
3 Have problems to load stuff from some MPQ folders. Depends in the MPQLib version used in it. Just extract the MPQs with problems to your WoW folder.

Or subscripe to the beta group.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Solarion

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Re: Nogg-it Anomaly
« Reply #3 on: December 19, 2011, 09:58:17 am »
Quote from: "glararan"
To use map you must have in
WoW dirWorldMapsNameOfMAP*.adts, *.wdt

Not patch.

Next you must have edited Map.dbc and AreaTable.dbc if you use Areas.

WoW dirDBClientFiles*.dbc

* = File name

EDIT: Jeeerf...
you have at start of line "#" <--- DELETE IT!

I already tried deleting all the # and I had the same problem. I don't understand everything else you and Steff have given me as an answer.

What will change if I subsribe for the beta group? Also I read both FAQ and Read first and there wasn't the latest revision of Noggit. And the noggit I got clearly says Rev120. It's not Rev104 so...

Also, I didnt see any Rev120 related topics. Neither did I see any Runtime Error topics. Also if you look at the marked text you will see the anomaly. I put Noggit in my WotLK folder, I changed the path to it, I opened and closed WotLK and it still loads Public Testing Realm client.... WHY?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: Nogg-it Anomaly
« Reply #4 on: December 19, 2011, 12:53:41 pm »
Ahm we are at version 280+
In the read me post is written taht you have to join a group here on the baord to get access to the new noggit.
Just follow the description there.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954