This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [SOLVED]Problem With 3dsToM2  (Read 1528 times)

Shutok2

  • Registred Member
  • Loreweaver
  • *****
  • Posts: 90
    • View Profile
[SOLVED]Problem With 3dsToM2
« on: January 12, 2013, 01:27:12 pm »
Hi! Im trying to made a custom model using this guide: viewtopic.php?f=20&t=35

I made all the guide Said, but porting to m2 using "3dsToM2" It stops when Processing verticles.

I'm Trying to port this model:



And this is what happens, the program stops working:



Thanks for all, and sorry for the inconvenients.
« Last Edit: January 12, 2013, 03:44:28 pm by Admin »

Ascathos

  • Moderators
  • Creator of Worlds
  • *****
  • Posts: 1129
    • View Profile
Re: Problem With 3dsToM2
« Reply #1 on: January 12, 2013, 01:38:17 pm »
Either bones or you didn't convert to triangles. How many bones are applied ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Shutok2

  • Registred Member
  • Loreweaver
  • *****
  • Posts: 90
    • View Profile
Re: Problem With 3dsToM2
« Reply #2 on: January 12, 2013, 02:11:13 pm »
Using subdivide i converted the polygons to triangles.

There are 75 bones.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

  • Moderators
  • Creator of Worlds
  • *****
  • Posts: 1129
    • View Profile
Re: Problem With 3dsToM2
« Reply #3 on: January 12, 2013, 03:02:31 pm »
Hook, Line, Sinker.

As it is, the 3dsToM2 can not convert more than one .skin file (one skin file equals 60 Bones) - I want to add that whenever I learn enough Python, but that's far ahead. So for now, you can only reduce the number of bones or have to disgard this altogether - expect someone else rewrites the program.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Shutok2

  • Registred Member
  • Loreweaver
  • *****
  • Posts: 90
    • View Profile
Re: Problem With 3dsToM2
« Reply #4 on: January 12, 2013, 03:44:03 pm »
Thanks for your answers ascathos, at least now i know what's the problem.

Really Thanks serously.

I'll mark as solved, coz it's solved, i found the problem why 3dsToM2 stops working.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »