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Author Topic: Disabling, Switching Eye-Glow-Color (BE)  (Read 1242 times)

Patzy

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Disabling, Switching Eye-Glow-Color (BE)
« on: December 02, 2014, 11:21:16 pm »
Hi,

I'd like to disable the eyeglow for a specific race that uses the Blood Elf model, but I can't seem to find out where the eyeglow entry is hidden within the dbc, the only thing I can do is disabling all facial-geosets, like beards as well, via CharSections.dbc.
Any help would be highly appreciated.

Thanks in advance!

Patzy
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

kojak488

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Re: Disabling, Switching Eye-Glow-Color (BE)
« Reply #1 on: December 03, 2014, 02:59:23 am »
If you don't need the eye-glow at all, then you can delete it from the blood elf model.  What's the situation you're trying to disable it?  What I mean is what race/NPC or whatever are you trying to alter?  I'm of more use if I can see what I'm looking for/at.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Patzy

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Re: Disabling, Switching Eye-Glow-Color (BE)
« Reply #2 on: December 03, 2014, 04:49:56 am »
Well, I have a High Elf race, that uses the same model as the Blood Elf race, but with different textures. I'd like to find out how I can disable specific geosets for specific races, with Char-Sections I only can disable all facial models at once.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

kojak488

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Re: Disabling, Switching Eye-Glow-Color (BE)
« Reply #3 on: December 03, 2014, 03:14:17 pm »
Does disabling all the facial models also disable the eye-glow?  And what's the file set-up like?  Does it use the same Blood Elf model in the same location?  Or a copy of the Blood Elf model in a different location in the MPQ that's specific to the High Elves?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Patzy

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Re: Disabling, Switching Eye-Glow-Color (BE)
« Reply #4 on: December 03, 2014, 05:07:24 pm »
yes, removing all facial features also removes the eye-glow, it's a way to get it to work, but not a satisfying way, a males have no beards.
It uses the exact same model, I thought about making a new model without any eye-glow. Is there a simple way to remove the glow without having to convert it 4 times into and out of blender?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

kojak488

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Re: Disabling, Switching Eye-Glow-Color (BE)
« Reply #5 on: December 03, 2014, 05:45:38 pm »
Quote from: "Patzy"
yes, removing all facial features also removes the eye-glow, it's a way to get it to work, but not a satisfying way, a males have no beards.
It uses the exact same model, I thought about making a new model without any eye-glow. Is there a simple way to remove the glow without having to convert it 4 times into and out of blender?

Why would you have to convert so many times into blender?  Just takes one for me.  Load the Blood Elf .m2 and .skins.  Convert to .m2i.  Load .m2i in Blender.  Remove the eye-glow geoset.  Save.  Load .m2i in the converter and combine it into the .m2i.  Profit.  I don' tknow a single method requiring so many conversions... o.O

To clarify, when you say a new "race" do you mean a PC race or just a band of NPCs?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Patzy

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Re: Disabling, Switching Eye-Glow-Color (BE)
« Reply #6 on: December 04, 2014, 01:07:02 am »
A PC-race. I was hoping to avoid the model-editing, but I'll try it. Thanks!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »