What core are you using? I know for trinity, you can change the scaling in Player.cpp. I don't use Arcemu or Mangos, but I imagine, you could do the same in them as well.if (getRace() == RACE_VRYKUL){SetFloatValue(OBJECT_FIELD_SCALE_X, 0.;}This will kick a warning for doublefloat... But it works for me pretty well. If I find a better solution, I"ll let ya know