? better description please.
Hello!I'm a worldbuilder from the "Schattenhain-Project" (Luzifix) and have a problem in Noggit. Accidentially I imported a raindbow model from the modelviewer into Noggit. (sholazar_rainbow.m2) I can't see it in noggit, its invisible and not clickable, so I can't delete it. At ingame test, there is a rainbow now. Is there a way to delete this item in Noggit without resetting all m2 models at the .ADT? Would be awesome, if there's a solution because the backup from this ADT is one week old.Thanks for replies!
ERROR #132 (0x85100084) Fatal ExceptionProgram: C:FilesWorld of Warcraft 3.3.5aWow.exeException: 0xC0000005 (ACCESS_VIOLATION) at 0023:007B31F8
That depends on Noggit version, SDL 1.3 and especially 1.4 do save water. Post crash log (can be found in Errors in WoW folder). Were you editing blizzlike maps? Is your exception looking like this?:Code: [Select]ERROR #132 (0x85100084) Fatal ExceptionProgram: C:FilesWorld of Warcraft 3.3.5aWow.exeException: 0xC0000005 (ACCESS_VIOLATION) at 0023:007B31F8If it does, its long know problem and solution can be found here (3rd crash in main post, solution may be found there even if this crash I posted is not your case).:http://modcraft.io/viewtopic.php?f=12&t=2971
You didn't have to post whole log, just top of it . Its exactly like I said. Follow quoted Ascathos' advice in main post in topic I linked above - keep all chunks in all edited ADTs filled with 4 different textures used, otherwise those ADTs crash after being saved in Noggit (if they have ground effects on, and nearly all blizzlike ADTs have ground effects).