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Author Topic: [SOLVED] Noggit not saving to projectpath  (Read 951 times)

AKDovah

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[SOLVED] Noggit not saving to projectpath
« on: July 09, 2015, 04:47:46 am »
For some reason noggit wont save to my project directory.
Log: 4756 - (World.cpp:240): [Debug] Loading world "QA_DVD".
6170 - (Model.cpp:88): [Debug] Unloading model "interfacegluesmodelsui_deathknightui_deathknight.m2".
6205 - (MapTile.cpp:51): Opening tile 30, 26 ("WorldMapsQA_DVDQA_DVD_30_26.adt") from disk.
6222 - (MapTile.cpp:415): [Debug] Done loading tile 30,26.
6223 - (MapTile.cpp:51): Opening tile 31, 26 ("WorldMapsQA_DVDQA_DVD_31_26.adt") from disk.
6247 - (MapTile.cpp:415): [Debug] Done loading tile 31,26.
17138 - (MapTile.cpp:767): Saving ADT "WorldMapsQA_DVDQA_DVD_30_26.adt".
17138 - (MapTile.cpp:921): [Debug] Added texture "tilesetgenericblack.blp".
17148 - (MPQ.cpp:376): [Error] Is "c:/wow modding/wowmodding/world of warcraft 3.3.5a/world/maps/qa_dvd/qa_dvd_30_26.adt" really a location I can write to? Saving failed.
17149 - (MPQ.cpp:382): Saving file "c:/wow modding/wowmodding/world of warcraft 3.3.5a/world/maps/qa_dvd/qa_dvd_30_26.adt".
19155 - (MapTile.cpp:420): [Debug] Unloading tile 30,26.
19170 - (MapTile.cpp:420): [Debug] Unloading tile 31,26.
19184 - (Model.cpp:88): [Debug] Unloading model "environmentsstarsstars.m2".
19184 - (World.cpp:786): [Debug] Unloaded world "QA_DVD".
Config
#This is a config file template. To use it rename into noggit.conf and set your options
#Edit this to your WoWFile!!!
Path = C:wow moddingWoWModdingWorld of Warcraft 3.3.5a

#Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath = C:wow moddingWoWModdingProjects

#Set this to the file where you will import models from (the model viewer log for example :) )
ImportFile  = C:wow moddingWoWModdingToolswowmodelvieweruserSettingslog.txt

#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standard value and will be taken if you do not set this value.
FarZ=4096
Sorry for probably stupid problem.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »