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Author Topic: [QUESTION] [WotLk] Texture dimensions for wotlk?  (Read 1627 times)

Ohai

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[QUESTION] [WotLk] Texture dimensions for wotlk?
« on: November 22, 2016, 01:37:53 pm »
Hello,

I made a custom wmo with the wod human character model(its a statue-WMO) also mashed with some wotlk objects. And I'm getting this error+crash when I get too near the WMO ingame -

ERROR #132 (0x85100084) Fatal Exception
Program:   D:WoW3.3.5aWow.exe
Exception:   0xC0000005 (ACCESS_VIOLATION) at 0023:007C81ED

The instruction at "0x007C81ED" referenced memory at "0x00005DA3".
The memory could not be "read".

When viewing the model from a distance ingame(not too near or inside cos it crashes) I actually can't see the human statue model only the room walls surroundng it so I figured it could be due to my TGA dimensions.
Does Wotlk support 1024x512 textures? If anyone has any ideas why a WMO like this might crash or cause this error please help.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [QUESTION] [WotLk] Texture dimensions for wotlk?
« Reply #1 on: November 22, 2016, 04:54:40 pm »
the blp reader does support non 1:1 textures, but not sure if 1:2. not sure if it does in wmos and m2s. just try scaling it up to 1024^2. shoudln't even need cjhanges in the model/wmo
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ohai

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Re: [QUESTION] [WotLk] Texture dimensions for wotlk?
« Reply #2 on: November 22, 2016, 06:04:05 pm »
thx schlumpf for the help, but it wasnt the texture after all, mirrormachine indoor definition fucked it up for some reason, i've just tried outdoor and here my characters running all over it.
phew lucky guess, was just about to start changing the 3d model thank god didnt go that way
« Last Edit: January 01, 1970, 01:00:00 am by Admin »