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[HELP]Texture mapping
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Topic: [HELP]Texture mapping (Read 1308 times)
nrj45
Registred Member
Race Changer
Posts: 33
[HELP]Texture mapping
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on:
October 20, 2013, 11:23:09 am »
There is a model:
In a blender displayed texture overlay as needed, but when I convert the model in m2 is all part of the model lies with the same texture, tell me how to do so as it was in the blender?
m2 structure:
modelviewer:
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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ayahne
Registred Member
Loreweaver
Posts: 88
Re: [HELP]Texture mapping
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Reply #1 on:
October 21, 2013, 07:21:39 am »
Try to check up the UV Texture
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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nrj45
Registred Member
Race Changer
Posts: 33
Re: [HELP]Texture mapping
«
Reply #2 on:
October 21, 2013, 08:23:23 am »
Thanks already figured out, now the problem is drugmom, these models are not saved on adt adding a noggit:
viewtopic.php?f=48&t=6454
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Modcraft - The community dedicated to quality WoW modding!
Forum
Wrath of the Lich King Modding
Miscellaneous
[HELP]Texture mapping