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Author Topic: [Question] Model to Chest, Legs, Boots and Hands  (Read 1675 times)

AgeofCraft

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[Question] Model to Chest, Legs, Boots and Hands
« on: September 21, 2013, 05:39:39 pm »
You can create 3d Models for Head and Shoulders but not for the others ?
It is possible to connect 3d Models on a Chest or legs to look like this ingame:



I tried to make something in the DBC´s but there is
http://www.wowdev.wiki/index.php?title=ItemDisplayInfo.dbc

now i need to add a new Column...
I need to know how these Chest or leg models can connect with this DBC

I think on somethink like this:

    Column    Field    Type    Notes
    1    ID    Integer   
    2    LeftModel    String    For example at shoulders. Defineing the pairs.
    3    RightModel    String   
    4    LeftModelTexture    String    And of course the textures, if not hardcoded.
    5    RightModelTexture    String   
    6    Icon1    String    The icon displayed in the bags etc.
    7    Icon2    String    This is only used on Cro's apples which can be crushed. Sadly the icon then is a green instead of red apple.
    8    geosetGroup    Integer    Bracer: {0: small, 1, 2, 3: wide} for bracers.
    9    geosetGroup    Integer    Pants: {0: small, 1, 2: wide}
    10    geosetGroup    Integer    {0: normal, 1: kilt}.
    11    flags    Integer   
    12    spellVisualID    Integer   
    13   groupSoundIndex    iRefID   
    14   helmetGeosetVis    iRefID    For Male
    15   helmetGeosetVis    iRefID    For Female
    16    UpperArmTexture    String   
    17    LowerArmTexture    String   
    18    HandsTexture    String   
    19    UpperTorsoTexture    String   
    20    LowerTorsoTexture    String   
    21    UpperLegTexture    String   
    22    LowerLegTexture    String   
    23    FootTexture    String   
    24   itemVisual    iRefID    Static enchants.
    25    particleColorID    Integer   

    26 chestgeosetID iRefID Male
    27 chestgeosetID iRefID Female
    28 rightleg iRefID
    29 leftleg iRefID

Is this possible or not ?
If that will not work there is a second possibility
I think i can add a Passive Visual Spell:

If you wear this item it give you a passive Visual on Chest legs Boots ...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [Question] Model to Chest, Legs, Boots and Hands
« Reply #1 on: September 22, 2013, 09:47:48 am »
You can't add columns. Well, you can but without effect.
Having special models for some items is already possible though. You will have to add a new geoset to all character models, which is a pain in the ass and not feasible for more than a few legendaries.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Soldan

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Re: [Question] Model to Chest, Legs, Boots and Hands
« Reply #2 on: September 22, 2013, 04:32:16 pm »
Quote
You will have to add a new geoset to all character models

Is it possible to add a brand new one and set it by DBC? Such as... gloves: 5 or 6?

Or would you have to replace one of the existing ones?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [Question] Model to Chest, Legs, Boots and Hands
« Reply #3 on: September 22, 2013, 04:58:48 pm »
Yes, it is. The number of geosets is not limited (only by not having more than 100, iirc). Geosets need to be n*100+i with n = {x: robe, y: shoes, ...}
« Last Edit: January 01, 1970, 01:00:00 am by Admin »