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Author Topic: 1.12.1 noggit?  (Read 2626 times)

thehsvdude

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1.12.1 noggit?
« on: January 30, 2017, 08:03:49 am »
Does anyone have a copy of noggit 0.6 if so please pm me a download link
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re: 1.12.1 noggit?
« Reply #1 on: January 30, 2017, 11:20:42 am »
Not worth using it. Wotlk Noggit can be used instead since ADTs did not change much.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Criminon1

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Re: 1.12.1 noggit?
« Reply #2 on: January 31, 2017, 12:02:43 am »
Hi everyone, this is Azo / Criminon. It's been a damn long time, haha. I'm getting that itch, after about 10 years, and I want to make sure I have the tools I need. I'm using 1.12.1 and I have had a hell of a time finding the old nogg that I used. Seeing Skarn's comment about being able to use WOTLK Nogg is pretty fantastic, but I want to ensure that I'm getting the correct version.

If anyone could toss a link, as well as maybe the old Crytek's tools, including the skeleton adder, adt adder, and if anyone has the skybox editor, I would love you guys. I need my old tools!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: 1.12.1 noggit?
« Reply #3 on: January 31, 2017, 09:09:30 am »
Note that wotlk has different water, so you will lose or break shut when you add water.
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Uthil

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Re: 1.12.1 noggit?
« Reply #4 on: January 31, 2017, 11:56:30 am »
Quote from: "schlumpf"
Note that wotlk has different water, so you will lose or break shut when you add water.

Is it possible then to make you map and the area of the water get fixed ? I mean if you use a WotLK map for 1.12
can you replace the water so to work with vanilla ?
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Skarn

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Re: 1.12.1 noggit?
« Reply #5 on: February 01, 2017, 11:49:43 am »
If Noggit starts supporting MCLQ water, it won't be an issue anymore.
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schlumpf

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Re: 1.12.1 noggit?
« Reply #6 on: February 01, 2017, 01:16:37 pm »
Quote from: "Skarn"
If Noggit starts supporting MCLQ water, it won't be an issue anymore.
Excpet that such support in noggit3 would implicitly save as MH2O, not MCLQ, since there would be no reason to do so.

There are reasons Noggit is called Noggit3 currently. If you want to use it with other versions, retro- and futureport files. Otherwise you may have bad results.
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Skarn

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Re: 1.12.1 noggit?
« Reply #7 on: February 01, 2017, 06:55:15 pm »
Why not saving water as is?
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Criminon1

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Re: 1.12.1 noggit?
« Reply #8 on: March 10, 2017, 04:28:08 am »
Note that wotlk has different water, so you will lose or break shut when you add water.

Long time no talk man. It's been damn near 10 years.

stan84

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Re: 1.12.1 noggit?
« Reply #9 on: March 10, 2017, 07:11:09 pm »
noggit for vanilla

personally i must agree with others here, use newest version , then to bring back water use copymclq tool.

https://mega.nz/#!K1lBiCoD!52dwfbR2yTwEhjJQO0tCMDP004qYetxlIzlSABF_CM8
« Last Edit: March 11, 2017, 09:08:20 am by stan84 »