What do you mean by 'ground'? Are you referring to the adt ground or the ground of the wmo which is what the character is standing on in the picture?
Wow, this is a fantastic guide. I'm tempted to try porting in some of my models.
Hey I've got 2 questions; Whats the command to make my object show textures on both sides of a face, so it shows it later on the WMO ofc. I think this is invert normals, becuase I've noticed while doing my last WMO I was redoing grizzlemaw that the new faces/vertex Ive added came up inverted ingame later, but only some so I'm not sure what the problem was there exactlyand second does anyone know what to do if i want a certain object/geoset in my wmo not to have collision? Where do I disable that?