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Author Topic: [QUESTION] Problem with Noggit after load map again  (Read 1935 times)

PacWhite

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[QUESTION] Problem with Noggit after load map again
« on: March 30, 2015, 03:30:58 pm »
Hey Guys ;)

Iam new here, but noggit is use "Long" but the new Noggit dont like me. I use SDL 1.4 for create a little island between menethil and Arathi Highlands.

What i do: Save -> to mpq -> Test -> (I see that my adts have little hole lines... why ever - not so dramatic) -> I see my Mountain looks shi.t -> Ok Noggit -> Load Map -> Bam.. Noggit crash without any response. -> start again move to area and bam again.

Ill hope yu can see my prob...

OS: Windoof 8.1 Pro | 64 GB RAM | Geforce Titan (Some from Gigabyte) | 3 TB HDD | AMD Opteron 16x Some.shit GHz....

Ill use Noggit on a partition from my 3 TB HDD is this bad?


Englisch = Bad | Thanks for read :)
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Amaroth

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Re: [QUESTION] Problem with Noggit after load map again
« Reply #1 on: March 30, 2015, 08:02:28 pm »
On a first place, make backups, especially when working with verison of noggit which is still under development.

To continue - post log.txt file from your noggit folder, maybe also your ADTs. We may figure something out from it, but not likely just from information we currently have.
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PacWhite

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Re: [QUESTION] Problem with Noggit after load map again
« Reply #2 on: March 30, 2015, 08:12:04 pm »
Thanks for help,

Here is the log.. and jeah.. now ill do backups..

54063 - (World.cpp:244): [Debug] Loading world "Whiteria".
58662 - (Model.cpp:88): [Debug] Unloading model "interfacegluesmodelsui_deathknightui_deathknight.m2".
59388 - (MapTile.cpp:53): Opening tile 25, 25 ("WorldMapsWhiteriaWhiteria_25_25.adt") from disk.
59918 - (errorHandling.h:64): [Error] There was an exception of type "SIGABRT"
"Abnormal termination, such as instigated by the abort function. (Abort.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

59983 - (StackWalker.cpp:1133): [Error] OS-Version: 6.1.7600 () 0x100-0x1
60626 - (StackWalker.cpp:1133): [Error] 012C0F5C (noggit_3.0.15): (filename not available): (function-name not available)
60626 - (StackWalker.cpp:1133): [Error] 0128B60B (noggit_3.0.15): (filename not available): (function-name not available)
60626 - (StackWalker.cpp:1133): [Error] 643B4AAE (MSVCR120): (filename not available): raise
60627 - (StackWalker.cpp:1133): [Error] 643B764E (MSVCR120): (filename not available): abort
60627 - (StackWalker.cpp:1133): [Error] 012C96C0 (noggit_3.0.15): (filename not available): (function-name not available)
60627 - (StackWalker.cpp:1133): [Error] 753FF675 (KERNELBASE): (filename not available): UnhandledExceptionFilter
60627 - (StackWalker.cpp:1133): [Error] 7732F6B9 (ntdll): (filename not available): LdrSetAppCompatDllRedirectionCallback
60627 - (StackWalker.cpp:1133): [Error] 772DB8DA (ntdll): (filename not available): RtlInitializeExceptionChain
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PacWhite

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Re: [QUESTION] Problem with Noggit after load map again
« Reply #3 on: March 30, 2015, 08:15:55 pm »
Ha.. if it helps Noggit 1.2 can load my map..
but  1.3 / 1.4 not..
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Magnus

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Re: [QUESTION] Problem with Noggit after load map again
« Reply #4 on: March 31, 2015, 09:04:57 am »
I work only with Noggit 1.2. Unfortunately the other ones I couldn't get work at all.
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PacWhite

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Re: [QUESTION] Problem with Noggit after load map again
« Reply #5 on: March 31, 2015, 09:54:04 am »
1.2 is ok but i love the new function of 1.3 / 1.4... so like the speed change for "Flat / Blur" ...

No way for work "good" with 1.3?
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Magnus

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Re: [QUESTION] Problem with Noggit after load map again
« Reply #6 on: March 31, 2015, 10:16:05 am »
We all love the features of 1.3 and 1.4. :-)

But it's useless if you only have client crashs after. So it's for me.
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Amaroth

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Re: [QUESTION] Problem with Noggit after load map again
« Reply #7 on: March 31, 2015, 11:53:41 am »
Try to remember... Were you using texture swapper last time you could open it with 1.4? If you did, check the whole map if you don't have any white texture thee and get rid of it. I think that I just swapped it for any another texture in 1.2. 1.3s and 1.4s texture swapper sometimes bugs, but I wasn't able to completely find out when and why to post it as bug report.
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PacWhite

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Re: [QUESTION] Problem with Noggit after load map again
« Reply #8 on: March 31, 2015, 03:19:09 pm »
... uff I dont use texture swapper i only formed my land some mountains.. some islands.. (i texture after landforming..) Thats for ass.. SDL 1.4 is really easyer and nicer to use as 1.2 .. (like the Waterbug -.- no water creation...)

Gives a  chance that Noggit in long time come to 1.5 (with less bugs..)
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Amaroth

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Re: [QUESTION] Problem with Noggit after load map again
« Reply #9 on: March 31, 2015, 05:25:13 pm »
Like I said, 1.4 is not finished yet. Its still under development. You really should talk to Skarn and send him your ADTs. Its very nice that you want this bug to be fixed, but... How should those guys do that? "Noggit 1.4 can't open map which was saved in it and only 1.2 can open it now.". Thats just not enough for developer to know/find out where the hell went something wrong.
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PacWhite

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Re: [QUESTION] Problem with Noggit after load map again
« Reply #10 on: March 31, 2015, 09:59:57 pm »
I can start my Visual Debugger from VS 2013 Ultimate... if it helps.. and make a new thread with all "Debugging Informations that ifound..thats not the prob.

Its only now at this time really bad :/ Noggit 1.3 is SO FUCKING Better than 1.2... ^^
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Alastor

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Re: [QUESTION] Problem with Noggit after load map again
« Reply #11 on: April 01, 2015, 12:45:55 am »
aaaand then we can pick up this topick and move it to NOGGIT section on Modcraft ....
its just me or ppls just cant hit correct section ....
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