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[PROJECT]  MMOSDK (was WoW Factor)

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relaxok:
[cross posting my blog entry]

January 14th, 2015 - Busting through the new build barrier!

It’s been an awfully long time since I posted a build, I apologize.  The more work I did the more of a pain in the ass I knew it would be to get an actual release ready so I just kept putting it off.

Anyway, it’s finally done.. I’m pasting the commit msg below.  As usual, contact me (see FAQ) if you’re interested in testing.



build 32 - committed - 64-bit - plus UI API - REQUIRES FULL CONVERSION

Too many changes to describe fully.

-- Make sure to uninstall any previous version

-- 64-bit only now, sorry!

-- UI library is IN! You can make an xml/lua UI just like WoW.  Most
features are supported.  If you sandbox with MoP, a fair amount of the
UI works if you set up the confs to use it.

-- Character rendering is in! (that includes NPCs that use Character
models).  HD soon.

-- Frontend/Glue is in!  You can bypass it with TEST_LOGIN=1 in the
client conf (which I have in the default conf).  This logs in with
test/test and chooses realm 1 character 1.

-- You probably don't need to literally do full game conversions
anymore, now that the converter can crawl map tiles -- unless you want
to, anyway.  If you want mob spawns and character rendering and stuff to
work you'll convert some other things though.

-- I will be updating the wiki over the next several days, with a bunch
of new information.

-- mmosdk_sandbox.sql is a complete database for testing MoP data.  May
or may not work with latest WoD.

-- CHANGES has everything, cl by cl.. about 400 changelists, or 25% of
the entire project up to the previous build changelist.  Needless to say
I have been hard at work

-- This is such a massive change that there is almost guaranteed going
to be a follow-up build fixing some major thing.  Hopefully some people
that are testing will give it a go and I can get to the bottom of any
major issues quickly.

Glad to be back.. and more soon!

Slevin:
mmosdk_cachedatabasebuild.exe always crashs on my win7   64x





kk no mysql sever... xD

so do i have to setup a mysql database or load sql file? to get this working

relaxok:

--- Quote from: "Slevin" ---so do i have to setup a mysql database or load sql file? to get this working
--- End quote ---

Yes..

Even if you're not sandboxing with WoW data you need to do that.. if you are, you should be following this page:

https://github.com/relaxok/mmosdk/wiki/Sandbox

Ohai:
This seems nice, what does the Quests tab in editor do? List avaliable ingame quests that you attach to a npc or something else?

And which tool in their current stage development phase :b would be a better option overall for making a wow server, this one or Neo? I mean I realize theyre different in sense Neo is exclusivly WoW and Trinity and keanu reeves and this is aiming more towards some universal mmo editor

relaxok:

--- Quote from: "Ohai" ---This seems nice, what does the Quests tab in editor do? List avaliable ingame quests that you attach to a npc or something else?

--- End quote ---

It's basically empty at the moment but yes it will be for that.  I basically have to do my own version of something like trinitycore to have the server side complete.


--- Quote ---And which tool in their current stage development phase :b would be a better option overall for making a wow server, this one or Neo? I mean I realize theyre different in sense Neo is exclusivly WoW and Trinity and keanu reeves and this is aiming more towards some universal mmo editor
--- End quote ---

My tools are not really for editing WoW or modding WoW, although in a sandbox sense you can.  The Neo project or Noggit are meant for doing that so of course they are the most appropriate.

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