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[PROJECT] MMOSDK (was WoW Factor)
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relaxok:
[cross posting my blog entry]
January 14th, 2015 - Busting through the new build barrier!
It’s been an awfully long time since I posted a build, I apologize. The more work I did the more of a pain in the ass I knew it would be to get an actual release ready so I just kept putting it off.
Anyway, it’s finally done.. I’m pasting the commit msg below. As usual, contact me (see FAQ) if you’re interested in testing.
—
build 32 - committed - 64-bit - plus UI API - REQUIRES FULL CONVERSION
Too many changes to describe fully.
-- Make sure to uninstall any previous version
-- 64-bit only now, sorry!
-- UI library is IN! You can make an xml/lua UI just like WoW. Most features are supported. If you sandbox with MoP, a fair amount of the UI works if you set up the confs to use it.
-- Character rendering is in! (that includes NPCs that use Character models). HD soon.
-- Frontend/Glue is in! You can bypass it with TEST_LOGIN=1 in the client conf (which I have in the default conf). This logs in with test/test and chooses realm 1 character 1.
-- You probably don't need to literally do full game conversions anymore, now that the converter can crawl map tiles -- unless you want to, anyway. If you want mob spawns and character rendering and stuff to work you'll convert some other things though.
-- I will be updating the wiki over the next several days, with a bunch of new information.
-- mmosdk_sandbox.sql is a complete database for testing MoP data. May or may not work with latest WoD.
-- CHANGES has everything, cl by cl.. about 400 changelists, or 25% of the entire project up to the previous build changelist. Needless to say I have been hard at work
-- This is such a massive change that there is almost guaranteed going to be a follow-up build fixing some major thing. Hopefully some people that are testing will give it a go and I can get to the bottom of any major issues quickly.
Glad to be back.. and more soon!
Slevin:
mmosdk_cachedatabasebuild.exe always crashs on my win7 64x
kk no mysql sever... xD
so do i have to setup a mysql database or load sql file? to get this working
relaxok:
--- Quote from: "Slevin" ---so do i have to setup a mysql database or load sql file? to get this working --- End quote ---
Yes..
Even if you're not sandboxing with WoW data you need to do that.. if you are, you should be following this page:
https://github.com/relaxok/mmosdk/wiki/Sandbox
Ohai:
This seems nice, what does the Quests tab in editor do? List avaliable ingame quests that you attach to a npc or something else?
And which tool in their current stage development phase :b would be a better option overall for making a wow server, this one or Neo? I mean I realize theyre different in sense Neo is exclusivly WoW and Trinity and keanu reeves and this is aiming more towards some universal mmo editor
relaxok:
--- Quote from: "Ohai" ---This seems nice, what does the Quests tab in editor do? List avaliable ingame quests that you attach to a npc or something else?
--- End quote ---
It's basically empty at the moment but yes it will be for that. I basically have to do my own version of something like trinitycore to have the server side complete.
--- Quote ---And which tool in their current stage development phase :b would be a better option overall for making a wow server, this one or Neo? I mean I realize theyre different in sense Neo is exclusivly WoW and Trinity and keanu reeves and this is aiming more towards some universal mmo editor --- End quote ---
My tools are not really for editing WoW or modding WoW, although in a sandbox sense you can. The Neo project or Noggit are meant for doing that so of course they are the most appropriate.
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