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Noggit bugs
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Amaroth:
That depends on Noggit version, SDL 1.3 and especially 1.4 do save water. Post crash log (can be found in Errors in WoW folder). Were you editing blizzlike maps? Is your exception looking like this?:
--- Code: ---ERROR #132 (0x85100084) Fatal Exception Program: C:FilesWorld of Warcraft 3.3.5aWow.exe Exception: 0xC0000005 (ACCESS_VIOLATION) at 0023:007B31F8
--- End code --- If it does, its long know problem and solution can be found here (3rd crash in main post, solution may be found there even if this crash I posted is not your case).: http://modcraft.io/viewtopic.php?f=12&t=2971
Vortalex:
--- Quote from: "Amaroth" ---That depends on Noggit version, SDL 1.3 and especially 1.4 do save water. Post crash log (can be found in Errors in WoW folder). Were you editing blizzlike maps? Is your exception looking like this?:
--- Code: ---ERROR #132 (0x85100084) Fatal Exception Program: C:FilesWorld of Warcraft 3.3.5aWow.exe Exception: 0xC0000005 (ACCESS_VIOLATION) at 0023:007B31F8
--- End code --- If it does, its long know problem and solution can be found here (3rd crash in main post, solution may be found there even if this crash I posted is not your case).: http://modcraft.io/viewtopic.php?f=12&t=2971 --- End quote ---
This application has encountered a critical error:
ERROR #132 (0x85100084) Fatal Exception Program: D:Camerons PlaygroundArena-tournament.com 3.3.5 qqqqWow.exe Exception: 0xC0000005 (ACCESS_VIOLATION) at 0023:007B31F8
The instruction at "0x007B31F8" referenced memory at "0x00000010". The memory could not be "read".
Amaroth:
You didn't have to post whole log, just top of it :D. Its exactly like I said. Follow quoted Ascathos' advice in main post in topic I linked above - keep all chunks in all edited ADTs filled with 4 different textures used, otherwise those ADTs crash after being saved in Noggit (if they have ground effects on, and nearly all blizzlike ADTs have ground effects).
Vortalex:
--- Quote from: "Amaroth" ---You didn't have to post whole log, just top of it :D. Its exactly like I said. Follow quoted Ascathos' advice in main post in topic I linked above - keep all chunks in all edited ADTs filled with 4 different textures used, otherwise those ADTs crash after being saved in Noggit (if they have ground effects on, and nearly all blizzlike ADTs have ground effects). --- End quote ---
Well here's the thing. I opened an existing WoW map, and the only change I made to it was that I added an AreaID Paint onto 3 chunks, then I saved. The crash occurs anyway.
The other thing too, is that this problem DOES NOT occur when I use the old version of Noggit.
Amaroth:
You really can trust me with this. It doesn't matter what you do on ADT, wheter you remake all texturation and modelling or just one-click on one model. What matters is that you save it in Noggit. Older version also doesn't help, for one reason, new version saves ADTs you edited and also all ADTs around it. Which means that what happened to you is that you have edited ADT without ground effects, saved it and:
- newer version - saved ADTs around and at least one of them had ground effects while not having all chunks completely filled and thus started crashing in game.
- older version - didn't save ADTs around and it worked for now fine. But only because you were very lucky, try to also edit those 8 ADTs around the one you have edited and there you go - you will get crash again.
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