Forum > Noggit
[RELEASE] Noggit SDL 3.1222 BETA
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PassCody:
Hi There,
I have now a real problem and I down't know how to fix it.
The Object edit works fin but the import and export didn't work.
Pleas Help.
Aurora:
--- Quote from: "RyffLe" ---Hi There,
I have now a real problem and I down't know how to fix it.
The Object edit works fin but the import and export didn't work.
Pleas Help. --- End quote ---
Same. I cant import objects from viewer. Also, I cant swap (switch) textures.
( I did make sure that ways in config are right. )
But still, great work!
syhpex:
Ok so just tried it out a bit.
Here's what i'd like to know before i get into it, how does the new spray n paint work, what is the curser implying with its design.
Objector tool, having something like that so you only can choose objects and import objectives etc is a good idea, however, the import thing is just crap and bad. using the Model viewer is still much better.
with the new texture tool seems good, and is worth using the new version for that.
HOWEVER with the new objector tool im not. it takes too much time and is just useless.
Importing from the model viewer as i said before is a much more efficient way. Not only that, but atleast you can import most models using the older noggit version, here its merely impossible as some doesnt get imported at all
So my tip to this would be, keep the objector tool, so you only can edit models, target models etc when in the tool, but using the old import and extractor options.
Amaroth:
Spray paint uses pressure and opacity settings in the same way like ordinary 3d paint does. However, radius is used only for determining area where spray flakes should be applied. The size of flakes themselves is being set by spray size. Spray pressure sets how "quickly" are new flakes being applied. I hope this explains tool's behaviour well enough.
"Import thing" isn't crap if you know how to use it. Its great for copying models between map or parts of map, can be used as kind of "model palette" or can use filtered listfile of your custom MPQ, which comes in extremely handy whenever one wants to make any kind of test area/ikea with all his models or whatever similiar to that. It serves its purpouse very well. Noone ever said that its supposed to work better than WMV in all situations. It is not. Its to be used in situations in which WMV isn't optimal solution.
"HOWEVER with the new objector tool im not. it takes too much time and is just useless." - I'm a little bit puzzled. So, what do you have problem with, with import.txt file functions or with object mode tool in general? If its the first one, like I've said, its far, far from being useless, as long as you get into situations in which its actually very good thing to have at your disposal.
"Not only that, but atleast you can import most models using the older noggit version, here its merely impossible as some doesnt get imported at all" - Another part which makes no sense to me at all. What do you mean by importing models using the older Noggit versions? What do you mean by models not getting imported at all? I've got no problems with importing any models into Noggit whatsoever.
"So my tip to this would be, keep the objector tool, so you only can edit models, target models etc when in the tool, but using the old import and extractor options." - And yet another part which leaves me kinda puzzled. What "extractor"? What "options"?
Please, take some time with explaining things I've asked about, you can also create issue enties in bitbucket, where they won't get lost so easily. Make also sure that your problems are not coming from lack of knowledge how or when are some tools or functions supposed to be used. User manual was not updated yet, mostly because a lot of things can be still subjects of change, and I don't want to completely rewrite a manual and a week later start doing so yet again.
umbraqueen:
Link is dead... please reupload
thank you :D
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