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[RELEASE] Noggit SDL 3.1222 BETA

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Adspartan:

Noggit SDL 3.1222 BETA


 :!: Please read the changelog carefully for config file changes !

I've added a few functionalities and fixed some bugs since the last release so I thought it was the time to do another one.

Here are the important changes:

* Adspartan | Texturing rework (see below).
   
* Adspartan | Flatten with an angle.
   
* Adspartan | Add TabletMode in config file to activate/deactivate tablet support.
   
* Adspartan | Add texture swapper on the texture picker (swap the current selected texture with the one above/below).
   
* Adspartan | Fix MFBO bug.
   
* Adspartan | Add BigAlpha support and a option in the assist menu to convert the current map to BigAlpha.
   
* Adspartan | Rework fix gap tool, it also automatically fix all gaps on the loaded adt when saving.
   
* Adspartan | Add object editor (see below).
   
* Adspartan | Only change height when snapping to the ground.
   
* Adspartan | Add button in 3D paint to remove duplicates on an adt.
   
* Adspartan | Add shortcut to remove all ground (t)/remove all holes (alt+t) on the current adt when using the hole tool.
   
* Adspartan | Split map menus to avoid going out of screen and add arenas.
   
* Adspartan | Show the inner circle of the paint brush in 3D paint when using the first cursor mode.
   
* Adspartan | Add filter for the names in the model selector.
   
* Adspartan | ImportFile in the config is now used to specify the "Import.txt" file.
   
* Adspartan | Add wmvLogFile in the config to specify where the Wow Model Viewer log file is.
   
* Adspartan | Fix parsing of WMV log file, it should know works with any version.
   
* Adspartan | Fix issue where a texture could be deleted in the texture palette.
   
* Adspartan | Add spray brush for texturing (press t to activate/deactivate it in 3D paint).
Texturing rework:

* Texture order should not matter anymore.
   
* Painting the base texture over others isn't faster anymore.
   
* It's now possible to change the opacity of the base layer using the gradient if another texture is present on the chunk.
   
* Unused texture are removed from a chunk when painting on it.
   
* Chunk borders may be visible with highly contrasted texture and low pressure but should not be visible in game when texturing a map normally.
Object editor:

* Press 0 or click on the crate icon in the toolbar to open it.
   
* Models can now only be selected when using this tool.
   
* Press CTRL+C or C to copy the selected model.
   
* Press CTRL+V or V to paste the currently used model (the name is displayed at the bottom of the screen).
   
* The model copy related options in the edit menu have been moved the the object editor.
   
* To open the model selector (import file models) press the "From txt" button.
   
* Clicking on a model's name in the model selector "copy" the model as if you used CTRL+C/C on a selected model.
   
* To add the selected model to the import file press the "To txt" button.
   
* The "Spawn on camera" button paste the model at the current camera position without taking into account the orientation.
You can download it here https://mega.nz/#!aY1yjAqa!RLk-569Exnwy ... ma3WNl_iBg

I hope you'll like the update, please report any issue or submit your suggestions here https://bitbucket.org/berndloerwald/noggit3

Jøk3r:
The spray brush ist the best!

Amaroth:
If I was a girl, I'd be wet even after reading half of the changelog :D. Will test this very soon.

majorcyto:
Thanks so much for your updates! I have been following the commits on BitBucket, i appreciate your work!

tom234:
Wotlk or can this work on WoD?

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