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[QUESTION] Noggit and WMO
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Topic: [QUESTION] Noggit and WMO (Read 1809 times)
cinosx
Registred Member
BLP Convertor
Posts: 5
[QUESTION] Noggit and WMO
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on:
April 03, 2013, 11:35:48 pm »
I'm just starting so sorry for being stupid or something.
I've read few tutorials and made a little island on test map ( 3x3 ADT with island in the middle )
1) So when i place WMOs like humanfarm (little house) they don't save. I tried to paste wmo few time (like it was said in some topic) but it didn't help. Also added wmo path to import.txt and it didn't help too. What should i do ?
2) when i start noggit, open my continent and select middle adt , noggit crashes. It doesn't crash if i select adt that is near middle and then start to edit it. What could be the problem?
If you need some kind of additional information tell me i'll post it.
p.s. again sorry if this is stupid questions, i'm just starting to learn and i didn't find proper solution to these problems.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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fearless_wind
Contributors
Creator of Worlds
Posts: 349
Re: [QUESTION] Noggit and WMO
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Reply #1 on:
April 03, 2013, 11:42:27 pm »
Please give us your log.txt
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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cinosx
Registred Member
BLP Convertor
Posts: 5
Re: [QUESTION] Noggit and WMO
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Reply #2 on:
April 03, 2013, 11:50:09 pm »
added as attachment because forum doesn't let me post it
was trying to add oldstrat_farm.wmo :p
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cinosx
Registred Member
BLP Convertor
Posts: 5
Re: [QUESTION] Noggit and WMO
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Reply #3 on:
April 04, 2013, 11:56:20 pm »
so...any ideas ?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Mr. DK
Moderators
Model Change Addict
Posts: 224
Re: [QUESTION] Noggit and WMO
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Reply #4 on:
April 05, 2013, 10:40:23 am »
How have you created your adts? With the new tuorials?
viewforum.php?f=78
Have you tried opening another map like elwyn and saving something there?
Have you tried other Wmos?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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I am Thor! Supreme commander of the Asgard Fleet!
Insanity
Registred Member
LUA Script Tinker
Posts: 40
Re: [QUESTION] Noggit and WMO
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Reply #5 on:
April 05, 2013, 01:46:49 pm »
I found that the only way Noggit will save my inserted wmo is if I move them with the middle mouse button (click and hold to move) before saving. For whatever reason if I move them with the keyboard, save and log out they just disappear.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [QUESTION] Noggit and WMO
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Reply #6 on:
April 06, 2013, 02:14:00 pm »
This was a bug in SDL1.1. You had to mov WMOs before save.Its fixed in 1.2 so update.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954
cinosx
Registred Member
BLP Convertor
Posts: 5
Re: [QUESTION] Noggit and WMO
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Reply #7 on:
April 06, 2013, 03:22:11 pm »
i have this version 1.2
Tried other wmos and it won't save them too.
Yes, was using new tutorial.
Tried moving wmo with middle mouse button, now my noggit crashes every time i open the map (seems he saved it ).
Added new log file
P.S Yeah it save now.. just checked it in-game.. but program is crushing
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cinosx
Registred Member
BLP Convertor
Posts: 5
Re: [QUESTION] Noggit and WMO
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Reply #8 on:
April 06, 2013, 03:41:49 pm »
Strange but after testing it in-game program crashes only if i load the ADT that contains that wmo.. if i load from the near one - its fine.
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Insanity
Registred Member
LUA Script Tinker
Posts: 40
Re: [QUESTION] Noggit and WMO
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Reply #9 on:
April 10, 2013, 02:24:34 pm »
Quote from: "Steff"
This was a bug in SDL1.1. You had to mov WMOs before save.Its fixed in 1.2 so update.
I also have been using SDL1.2 and still experience the issue
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[QUESTION] Noggit and WMO