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Problem Noggit3 on MAC
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Topic: Problem Noggit3 on MAC (Read 1388 times)
Painchoc
Registred Member
MWCS Enthusiast
Posts: 1
Problem Noggit3 on MAC
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on:
July 27, 2015, 01:49:12 pm »
Hi guys !
I was looking for a noggit on Mac but I didn't find anything, so I would like to compile it by my own. The thing is I don't know how to do, I'm a beginner, could someone help me ?
Thank for reading,
Painchoc
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: Problem Noggit3 on MAC
«
Reply #1 on:
July 27, 2015, 02:33:57 pm »
you will need xcode, cmake, libglew, libsdl, libfreetype, libboost, libstorm (ladik's in some old version I don't know), (best use brew or port to install everything except xcode and libstorm). Installing that stuff alone might be a pain. Sorry.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Zflink
Registred Member
GM Isle Explorer
Posts: 16
Re: Problem Noggit3 on MAC
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Reply #2 on:
July 28, 2015, 06:12:38 pm »
Hi ! I have the same idea but I don't know how to do, first we need to download Xcode then brew to find missing libs and then try to compile ?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: Problem Noggit3 on MAC
«
Reply #3 on:
July 28, 2015, 06:42:47 pm »
yes, you will be running cmake on the source directory to generate the xcode project and then compile that using xcode.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Problem Noggit3 on MAC