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Author Topic: [QUESTION] Blender: no clipping, and weird lighting.  (Read 901 times)

Bonkle

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[QUESTION] Blender: no clipping, and weird lighting.
« on: June 19, 2015, 12:15:17 pm »
Hey guys! I recently started modeling in Blender, and am loving it so far. I've succesfully managed to import something into WoW with a lot of trial and error, but some things are still weird.

- The ground plane has no clipping. I have no idea why, since all the other planes are working fine. What are some of the rules to keep in mind when trying to get everything to clip correctly?

- Some parts of the model are taking some weird shading, being way darker than other parts. Is there an optimal "shading settings" rule in Blender?

I would very much appreciate some help on this. I'm absolutely loving the modeling part, but the pay-off of seeing it in-game has so far been somewhat disappointing.
« Last Edit: June 19, 2015, 12:32:51 pm by Admin »

Bonkle

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Re: Blender: no clipping, and weird lighting.
« Reply #1 on: June 19, 2015, 12:17:15 pm »
I can't post pictures yet since I don't have 5 posts yet. I'm a lurker guys, sorry. :( I'll probably get more active now that I have something cool to contribute (modeling).

Hopefully I can post some pictures by tonight.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

abdalrahman9

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Re: Blender: no clipping, and weird lighting.
« Reply #2 on: June 19, 2015, 12:20:23 pm »
Can you show a pick for each problem so it can be more clear what the issue could be?
Edit: quick reply....
Edit 2: well can't you just upload it in a different image website such as imgure and post the IRL here?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: [QUESTION] Blender: no clipping, and weird lighting.
« Reply #3 on: June 19, 2015, 07:56:32 pm »
he cant event post URL but

your model has multiple fasec that arent connected to each other so use remove doubles

« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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