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[PROJECT] Mountain Wu'dan
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Topic: [PROJECT] Mountain Wu'dan (Read 3611 times)
Nekatus
Contributors
Model Change Addict
Posts: 201
[PROJECT] Mountain Wu'dan
«
on:
January 30, 2014, 08:31:22 pm »
Hello modcraft community,
a few weeks ago i uploaded pictures of my mountain. I've got only earned good comments and the most people who commented my thread where interested in my work.
So my idea is thread of my work progress.
I work a
few days of week
at my mountain so my objective is to
upload every 1-2 weeks some pictures
of my progress.
I hope a few people are interested to see my work progress.
The name of the Mountain is "Wu'dan". I like this name and i think the name have the style of Kun'lai from mists of pandaria.
So here the progress.
Version 0.5
Progress:
● Basic mountain shaping
● Play with textures
● Added little area with mountains[/quote]
Version 1.0
Progress:
● Added much more mountains
● Learning more and more how to shaping mountains
● Added little bit environment
● Added a few .m2 (Rocks, Bushes)
● Added groundeffects
Version 1.5
Progress:
● Finished back page
● Added a applied lesser mountain at the side
● Added plateaus
● Added little trail up to mountain
Version 1.6
Progress:
● Added ground of much more mountains
● changed stone texture
● Objective for next week: mountains mountains mountains!
Version 1.8
Progress:
● Added much more mountains
● Fixed some texture bugs
● Enough of mountains for next days
Version 1.8.5
Progress:
● Added a small crystalsong zone
● Added small horden village
● Changed textures
● Fixed texture bugs
Mountain Wu'dan is only the middle of a huge zone. I want to create a complete finished zone and i hope to get tips from you what i can do better to get the ultimate zone
So let your comments under my thread and tell me what you think about my work!
Objectives for future:
● Add mountains around Wu'dan
● Add a valley
● Add city/cities
● Add a story for this mountain
● Add Skybox
● Add area names
● Add much trees and rocks for more atmospheric
Hope you like it!
Contact:
Skype -
Nekatus
Do you love level designing? Or you are interested in a project work? Do you like to work together with other people?
Then come to our project!
Nelthorya WoW
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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axel0099
Contributors
Creator of Worlds
Posts: 577
Re: [PROJECT] Mountain Wu'dan
«
Reply #1 on:
January 31, 2014, 10:03:40 pm »
really like it, keep it up,
it reminds me of one of my tests i did.
Best regards,
Axel
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Nekatus
Contributors
Model Change Addict
Posts: 201
Re: [PROJECT] Mountain Wu'dan
«
Reply #2 on:
February 02, 2014, 03:36:35 pm »
Thank you.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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matija168
Registred Member
Wiki Incarnate
Posts: 126
Re: [PROJECT] Mountain Wu'dan
«
Reply #3 on:
February 02, 2014, 06:25:39 pm »
That's a lot of mountains.
Lookin' good.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Nekatus
Contributors
Model Change Addict
Posts: 201
Re: [PROJECT] Mountain Wu'dan
«
Reply #4 on:
February 02, 2014, 06:28:18 pm »
yeees haha
i think 300 or more ..
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Dottore
Registred Member
Loreweaver
Posts: 114
Re: [PROJECT] Mountain Wu'dan
«
Reply #5 on:
February 08, 2014, 06:51:43 pm »
Nice work, you could make a base for the alliance too
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Nekatus
Contributors
Model Change Addict
Posts: 201
Re: [PROJECT] Mountain Wu'dan
«
Reply #6 on:
February 09, 2014, 02:26:54 pm »
alliance base is in work
coming soon
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Elinora
Registred Member
Wiki Incarnate
Posts: 187
Re: [PROJECT] Mountain Wu'dan
«
Reply #7 on:
March 27, 2014, 05:31:36 pm »
I like your enthusiasm, However the mountain texture work isn't working for me. It's novice quality, Often if i've been texturing for hours, and start slacking, I end up with similar dotty mountains, having to erase it and start over.
There's nowhere in the real world, where you find dotty mountains. WoW is a artistic representation of a real world. (graphically I mean).
Therefore you have to paint the content, as if it was a toony painting of a real mountain. Huge cliffs, spikey rocks, it's all welcome.
A good tip, is to take reference from the Blizzard artists, as they ARE some of the craziest game designers you can find.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Currently studying Game Design at Copenhagen University. I also have a big project going on, sadly I have no portfolio of it (yet).
Skarn
Contributors
Creator of Worlds
Posts: 807
Re: [PROJECT] Mountain Wu'dan
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Reply #8 on:
March 27, 2014, 05:33:20 pm »
Elinora, are you busy with a certain project?
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Elinora
Registred Member
Wiki Incarnate
Posts: 187
Re: [PROJECT] Mountain Wu'dan
«
Reply #9 on:
March 27, 2014, 05:39:12 pm »
No, not really
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Logged
Currently studying Game Design at Copenhagen University. I also have a big project going on, sadly I have no portfolio of it (yet).
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[PROJECT] Mountain Wu'dan