The hair fringe is defined by the hair color texture (in 010editor "HairOrBeard (6)").The hair color is defined by the extra skin color, (in 010editor "TaurenFur ( 8 )") and it's tied to the skin color (when you change the skin color, the hair color changes along with it).It's similar to how the tauren model works:Hair Color -> TaurenHorns_02.blp (horn color)Skin Color -> TaurenMaleSkin00_00.blp (fur color)Skin Extra -> TaurenMaleSkin00_00_Extra.blp (Hump hair and tail color)It's defined in "CharSections.dbc". Column 5 is the skin color, and column 6 is the extra texture.For the pandaren female it should be:Hair Color -> PandaFemaleHair_00.blp (fringe color)Skin Color -> PandaFemaleSkin00_00.blp (fur color)Skin Extra -> PandaFemaleSkinExtra00_00.blp (Hair color)With the extra skin texture feature you can also hide the tail according to the skin color (just put a transparent texture when you choose a black skin color and the tail will disappear if the tail mesh renderflag is also set to "transparent (1)").
You was talking about the tail, currently it is transparent for me (Maybe i forgot to insert the texture): https://ibb.co/iZufS6
Quote from: Maniac on December 14, 2017, 08:15:56 pmYou was talking about the tail, currently it is transparent for me (Maybe i forgot to insert the texture): https://ibb.co/iZufS6Those green triangles on the head mean that the model exceeds the WotLK polygon limit and some geosets will not show up correctly. Check my tutorial on how to fix it.White stuff means that a replaceable texture is missing. Green stuff means that a hardcoded texture is missing. The pandaren female only has two of them:Character\Pandaren\Female\PandarenFemale_Earrings.BLPCharacter\Pandaren\Female\PandarenFemale_Tabard.BLP
Do you have any clue whats wrong with the Tail? (I need to say that im replacing the Draenei currently, since i did not added a new race right now)
Quote from: Maniac on December 14, 2017, 08:58:48 pmDo you have any clue whats wrong with the Tail? (I need to say that im replacing the Draenei currently, since i did not added a new race right now)It's probably not showing because that geoset exceeds the polygon limit, or its mesh id is wrong or not supported by wotlk (should be "0000", skin). You can open the .skin file with 010editor and change the "id" to 0000.
Would you mind giving me a link to a pre installed blender with the m2i tools?Thanks
Also i saw that the tail is shown at the modelviewer, but ingame its not visible.
Quote from: Maniac on December 14, 2017, 10:18:02 pmWould you mind giving me a link to a pre installed blender with the m2i tools?Thanks HERE is the newest m2mod version. And HERE are the scripts.If you put the scripts and export your old m2i it will probably crash. I would recommend you to do everything from 0.Also, models are exported with the legion m2 format. You must delete the new header in order to convert it to WotLK.Quote from: Maniac on December 14, 2017, 10:18:02 pmAlso i saw that the tail is shown at the modelviewer, but ingame its not visible.If you change the mesh id to 0000 it will show up.
I installed the scripts via "install script from file" in the user preferences, is this correct?
Quote from: Maniac on December 15, 2017, 02:24:42 amI installed the scripts via "install script from file" in the user preferences, is this correct?Download Blender 2.73a, "M2ModRedux_4.8.13" and "scripts_4.9".You just need to copy all the scrtipt files into the blender scripts folder (In my case: "C:\Program Files\blender-2.73a-windows64\2.73\scripts\startup").Also, if you import or export an m2i created by an old version it will probably crash. You must convert the model to m2 and back to m2i with the newest version.
Thanks I got it running now and textured my model.Which settings i need to use with ModRedux to porting it in wotlk?My modelviewer crashed after i try to take a look at my new m2Ingame the model is not visible ^^
Quote from: Maniac on December 15, 2017, 04:40:15 pmThanks I got it running now and textured my model.Which settings i need to use with ModRedux to porting it in wotlk?My modelviewer crashed after i try to take a look at my new m2Ingame the model is not visible ^^As I said before, the new m2mod exports all m2 with the Legion header. You must remove it and then convert it to wotlk with whatever program or method you use.