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Author Topic: [Question] A model with lot of textures(Solved)  (Read 1388 times)

ladiszlai

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[Question] A model with lot of textures(Solved)
« on: May 14, 2015, 06:30:03 pm »
Hello every one,

I've got a model, but it has got 365 textures (around 10 texturessubmeshes, but in the wow only use 1 texturesmesh) and i dont want to make 1 texture from 365 because the uwmap for this really hard...

Anybody Have got idea how can i setup this model ? :D
« Last Edit: May 17, 2015, 11:08:17 pm by Admin »

Skarn

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Re: [Question] A model with lot of textures
« Reply #1 on: May 14, 2015, 06:35:01 pm »
Obviously WMO or crop your mesh by material and use as m2.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

ladiszlai

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Re: [Question] A model with lot of textures
« Reply #2 on: May 14, 2015, 07:46:58 pm »
Quote from: "Skarn"
Obviously WMO or crop your mesh by material and use as m2.

Thank you for the fast answer and do you know how many the wmo's polycount limit?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re: [Question] A model with lot of textures
« Reply #3 on: May 14, 2015, 08:36:14 pm »
Yes, ~65k triangles, ~20k per each mesh. Divide the model if it is not enough.
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ladiszlai

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Re: [Question] A model with lot of textures
« Reply #4 on: May 14, 2015, 08:53:38 pm »
Quote from: "Skarn"
Yes, ~65k triangles, ~20k per each mesh. Divide the model if it is not enough.

Thank you , so the WMO can use more 300 textures ? :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re: [Question] A model with lot of textures
« Reply #5 on: May 14, 2015, 09:33:22 pm »
I've never counted the limits.
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ladiszlai

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Re: [Question] A model with lot of textures(Solved)
« Reply #6 on: May 17, 2015, 11:09:30 pm »
This video is helped me how can i join the textures,uws to one.(Texture bake)
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Alastor

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Re: [Question] A model with lot of textures(Solved)
« Reply #7 on: May 18, 2015, 01:25:30 am »
This is actualy nice method i never used baking before
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