This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: Noggit QT Problems  (Read 2257 times)

coolguy1

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 8
    • View Profile
Noggit QT Problems
« on: September 09, 2012, 05:42:50 pm »
Hello, I am having some issues compiling Noggit QT because I can't see to find the right versions of the library's needed. I was wondering if anybody has already compiled it and could send it to me, or at least tell me what version of the library's I need.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: Noggit QT Problems
« Reply #1 on: September 09, 2012, 07:15:32 pm »
QT version is not useable. It is only usefull if you want to code on it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: Noggit QT Problems
« Reply #2 on: September 09, 2012, 09:39:57 pm »
Quote from: "iindigo"
If you don't mind I'd like to ask a more general question about Noggit-Qt.

Is the UI written out manually or put together in something like Qt Designer?
At least my part is written manually. I prefer that kind of code as it is possible to develop it without the use of those tools with horrible user experience.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: Noggit QT Problems
« Reply #3 on: September 09, 2012, 09:45:11 pm »
I also prefere to code it direct in the case of QT.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

memlock

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 14
    • View Profile
Re: Noggit QT Problems
« Reply #4 on: September 10, 2012, 02:50:57 am »
I am looking forward to when this is released.
 Sorry I have no coding experience what so ever or I would what to assist in such a great project.
Best of luck in all you do.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: Noggit QT Problems
« Reply #5 on: September 10, 2012, 07:38:34 am »
For me its a time problem in the moment. I want to finish Maruum starting zone first before I can jump again into coding. But I will ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Ronboarma

  • Registred Member
  • MWCS Enthusiast
  • *****
  • Posts: 1
    • View Profile
Re: Noggit QT Problems
« Reply #6 on: September 10, 2012, 02:59:38 pm »
Quote
QT version is not useable. It is only usefull if you want to code on it.

Sie vergnügt erzählt. Auf keinem anderen Wort
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: Noggit QT Problems
« Reply #7 on: September 10, 2012, 03:52:43 pm »
What ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

akspa420

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 65
    • View Profile
Re: Noggit QT Problems
« Reply #8 on: September 12, 2012, 08:26:37 am »
Quote from: "coolguy1"
Hello, I am having some issues compiling Noggit QT because I can't see to find the right versions of the library's needed. I was wondering if anybody has already compiled it and could send it to me, or at least tell me what version of the library's I need.

You need...
StormLib from zezula.net
Boost C++ libraries from boost.org
glew from http://glew.sourceforge.net/
And QT 4.8.x from qt.nokia.com
cmake from cmake.org

I can't remember if there's anything else needed, but this should help you get a bit further towards a 'working' build. Mind you, it's not a functioning editor at the moment, and has a lot of work to be done under the hood in terms of coding.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: Noggit QT Problems
« Reply #9 on: September 12, 2012, 09:37:13 am »
The list of dependencies is in the readme and in the cmake lists.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »