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Messages - IPEINA

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1
Tabards? With the current tabard implementation? Nope. Not nicely.

You could have the tabard not actually be a tabard but apply an aura showing a tabard every few seconds, and cycle that server side. But client side, for tabards? No.
How can you make a weapon display different textures every few seconds?

2
Modelling and Animation / How to attach ribbon to a weapon?
« on: February 20, 2018, 01:01:54 pm »
How to attach ribbon to a weapon?

3
What do I do with the joint?They are always disconnected.I've tried many different methods, and the two parts that I want to connect have some overlap, or no overlap, and the weight of the adjacent places is 0.5.But they all failed

4
Tools / Re: [TOOL] ADTConverter Wotlk -> WoD
« on: June 23, 2017, 05:40:12 pm »
What should I do?

5
Resources and Tools / Re: WOD TO WLK ADT conver
« on: June 22, 2017, 11:18:45 am »
I'm learning to extract the WOD maps, but the conversion ADT appeared problem, game client crash, please help me, give me a correct ADT converter! :-* :-* :-*
I never tried to convert wod adt but try this converter
hope it works it even make adt readable in noggit
http://www.model-changing.net/files/file/62-legion-wotlk-multi-converter/
and don't forget to get all m2 wmo etc
I extracted from WOD twilight fort copy map, and convert all corresponding WLK file format version, when the client into the map, the client crashes.But, I put the WMO and M2 into my homemade ADT map, all in good condition.So I conclude that ADT transformation

6
Resources and Tools / WOD TO WLK ADT conver
« on: June 21, 2017, 04:06:13 pm »
I'm learning to extract the WOD maps, but the conversion ADT appeared problem, game client crash, please help me, give me a correct ADT converter! :-* :-* :-*

7
"Retro-Porting" / [help] The batch export BLP in M2
« on: May 19, 2017, 01:38:54 pm »
Everybody is good, recently I'm learning transplant high version of the map.ADT contains a large number of M2 file, these are not problems.Do you have any tools or 010 scripts can quickly BLP is derived from the M2?    Forgive my bad English!

8
Quote from: dafengqixi
Quote from: reidospalas


It was easy, So... First a made a spell,  On first effect i give : Apply_Aura (Spell transform id: 21322);, 2nd effect :
 Trigger_Spell (I made other spell, to switch fly and movement speed on fly and on 3rd spell effect : you give apply aura: Spell_Aura_Dummy), Now finish the Dbc spell edit, patch it put on Core/DBC, learn spell, and when you use it : Will transform into a demon, Flying aura / Animation Spell_Aura_Dummy (Hover) and you can increase the flyin' speed too <!-- s:) -->:)<!-- s:) -->

ps : It work for other models too, Like dragons or anything who's fly, the animation flying will work <!-- s:) -->:)<!-- s:) -->
Use DBC to fix the animation?

Just do the things i said and it will work <!-- s:) -->:)<!-- s:) --> Make the spells and put the effects who i said...
Specific what to do?I didn't understand what you say solution process~

9
Link is dead!  BBS everything couldn't download after revision。

10
"Retro-Porting" / Re: [RELEASE] Final fix for Legion helmet
« on: February 19, 2017, 02:18:28 pm »
Hi, buddy.I in you share PYM2 didn't find what you are saying LegionHelmet_FIX. Py script.You upload attachment link has failed, can you give me a copy.Thank you very much!

11
Tutorials / Re: [TUTORIAL:Tools] How to clone particles ?
« on: January 11, 2017, 02:34:18 pm »
Only from large files into small file transfer?

12
Tutorials / Re: [TUTORIAL:WotlK] Custome Models from Blender to WoW
« on: January 11, 2017, 11:59:15 am »
HI, I try to modify according to your tutorial a weapon。After modifying again from OBJ to M2, model seems to be incomplete.Please help me to look at, what reason is this?Help me

13
The export file error

14
"Retro-Porting" / [QUESTION] [WotLk] The legion weapons does not work
« on: January 09, 2017, 04:44:00 pm »
[attachment=1:3f0nd5tj]20170109231103.png[/attachment:3f0nd5tj]I convert some of the legion weapons to 335, but the bow and crossbow and guns are not normal work, always show an action, how to modify?help me!

15
Quote from: "Makpptfox"
Hi mate,

I'll assume you know 010editor and you have the M2 Template, if it's not the case, you'll find it easily on this forum.

So, for your visual item to work with a dummy visual, you'll have to duplicate the M2 of the weapon you need and change the path of the texture.



You click on TT_CAPE and chose Hardcoded.



Then you calculate the number of characters in your path for the BLP adress, like " ItemObjectComponentsWeaponMyBlueSkin.blp " (43 here)

Add 43 after FileName_lengh



At this point we wont have the required space to write the whole path, so we'll have to change the hex adress to the path.



Personally when this occurs I go at the bottom of the M2 and take the adress from here.


(so, C43E8h here..)

So you go back on your texture path and write the hex adress in FileName_offset



You go on the bottom of the M2 and write the path (ItemObjectComponentsWeaponMyBlueSkin.blp)

You press save, you change the name of the M2 and his Skins files, and configure the DBC aswell, and it should work like a charm.


Here's an exemple of a spellvisual summoning a shield and a staff. As you can see, nothing in my inventory.




Have fun !

(btw, sorry for the rude english :) !)
I made it, thank you very much!

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