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Author Topic: [QUESTION] Bone importing with animations.  (Read 1594 times)

flagg78

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[QUESTION] Bone importing with animations.
« on: February 03, 2013, 05:16:00 am »
is it possible to port parts of a skeleton and fuse it to another model with blender and m2mod4? im not good with blender. just starting. im trying to take the wings with appropriate bones and fuse them onto another skeleton. i have spent quite a few hours on this already but i am messing something up if it can be done at all. i separated the wings and their bones and everything they were connected to down to the root. then renamed all the bones in the wings so as not to conflict with the new skeleton. i tried joining the mesh with the new model and the wing bones with the new mode and then changing it so the correct wing bones connect to the shoulder bones of the new model. i tried it with bone weight copy and without doing it, tho im not sure i used it right. i selected the wing mesh and the new main body geoset and did the bone weight copy quality 4. so far i cant get m2mod4 to successfully inject it back into the model. i think it has something with the bone indexes being off but don't know for sure. has anyone done something similar and if so can you give me some tips. i have already spent around 12 hours doing and redoing it to see where i am going wrong with no luck. i have grafted wings onto the new model without animations with no trouble but really was hoping this would work. im about at my wits end and frustrated. thanks.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Arid

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Re: [QUESTION] Bone importing with animations.
« Reply #1 on: February 03, 2013, 02:18:07 pm »
Sadly no. You need to use MDLVis for that. Convert the m2 into a 3ds or something. Change it to a MDX and edit it in MDLVis, Few guides around here for that.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Soldan

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Re: [QUESTION] Bone importing with animations.
« Reply #2 on: February 03, 2013, 02:56:02 pm »
No, you can't add any bones / delete any bones.

Although, there is a solution for your problem.

What you can do, is use the skeleton from the model with the wings, delete the rest of the mesh apart from said wings. Import the mesh that you originally wanted to put the wings on, and then paint the bone influence on it :P

It's possible, because I've done it with loads of models... such as going from this:



To this:



I'm not sure if this is what you mean, but if it is.. the animations work perfectly xD

I use the latter as a mount :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

flagg78

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Re: [QUESTION] Bone importing with animations.
« Reply #3 on: February 03, 2013, 11:49:19 pm »
painting influences  on it? how do i go about doing something like that? i am just starting with blender. the bird mounts wings flap n all?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Soldan

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Re: [QUESTION] Bone importing with animations.
« Reply #4 on: February 04, 2013, 12:18:09 am »
Ofcourse, it has the drakemount animations...

Look into Bone Weight :) Read up on it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

flagg78

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Re: [QUESTION] Bone importing with animations.
« Reply #5 on: February 04, 2013, 05:19:49 am »
will do thanks for the help!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »