This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: Noggit development around christmas.  (Read 1664 times)

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Noggit development around christmas.
« on: December 24, 2011, 12:13:14 am »



Changes will come to beta "soon".
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

longkallsong

  • Contributors
  • Wiki Incarnate
  • *****
  • Posts: 167
    • View Profile
Re: Noggit development around christmas.
« Reply #1 on: December 24, 2011, 10:47:48 am »
i saw some thing that is preatty interesting :) the texture switch is it for switching textures from like Grass to snow etc ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Chuck Norris is really quite nerdy. yes mean, if he now is so damn tough as everyone says, why will he not hit my head in the keyboqöekjhböajsfbaöoheöhrtubnajnuohgqoe¨håqoglnöasfpöaogja997875415845848

nasteey

  • Registred Member
  • Race Changer
  • *****
  • Posts: 26
    • View Profile
Re: Noggit development around christmas.
« Reply #2 on: December 24, 2011, 10:49:27 am »
Seems legit :) I hope I get my beta access soon and enjoy it :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zoila

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 10
    • View Profile
Re: Noggit development around christmas.
« Reply #3 on: December 30, 2011, 06:40:11 pm »
Quote from: "nasteey"
Seems legit :) I hope I get my beta access soon and enjoy it :)


Agreed. :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: Noggit development around christmas.
« Reply #4 on: December 30, 2011, 08:50:24 pm »
This currently is not in a usable state, sadly. I hoped for the transition being faster, but sadly, there won't be a new-years-release.

Sorry.

To show that we are still working on it, have the updated change log with a red line where the old one begins.

« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: Noggit development around christmas.
« Reply #5 on: January 04, 2012, 04:13:48 pm »
Now available: Searching for models and spawning them, with a tree view, inside Noggit.


Sadly no preview though, as of now.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheBuG

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 469
    • View Profile
Re: Noggit development around christmas.
« Reply #6 on: January 04, 2012, 04:53:35 pm »
Ooh, very awesome, doubt the preview is really needed though, people usually know what they're looking for (or atleast I do), and you could just spawn them for a quick look.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »