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Author Topic: Can't find my custom map in Noggit  (Read 7557 times)

Kobiesan

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Can't find my custom map in Noggit
« on: March 14, 2016, 10:44:52 pm »
I followed this guide up until this point.


But I don't know what this part is trying to say. My wow folder with the wow.exe does not have a world folder. I can't seem to get my map to open in Noggit.

Built my patch and put the fixed adts and wdt into it.


This is what my edited map.dbc looks like at the end.


I also placed my map.dbc into my patch and placed the patch into my wowdata folder.

Here are my noggit settings.


Map doesn't show up in noggit.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: Can't find my custom map in Noggit
« Reply #1 on: March 14, 2016, 11:01:05 pm »
Map.dbc is localized, which means that it is present in data/locale/patch-locale-x.mpq. Thus, data/patch-x.mpq is overwritten. Move your patch to locale.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kobiesan

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Re: Can't find my custom map in Noggit
« Reply #2 on: March 14, 2016, 11:59:31 pm »


Fixed it by adding map.dbc into DataenUSpatch-enUS-3.mpq

One problem though. My map shows up as Duskwood for some reason.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: Can't find my custom map in Noggit
« Reply #3 on: March 15, 2016, 03:43:57 am »
No Area Table for that map.


Duskwood seems to be some sort of default value.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kobiesan

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Re: Can't find my custom map in Noggit
« Reply #4 on: March 15, 2016, 05:04:19 am »
Quote from: "Ascathos"
No Area Table for that map.


Duskwood seems to be some sort of default value.

Updated and patched and it still comes up as Duskwood: The Cemetary.

Here's my AreaTable row for my custom map.


Edit: I was able to change the area names by painting them with the AreaID Paint tool but only 1 square at a time. Is it possible to select all ADTs at once and paint them?
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Steff

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Re: Can't find my custom map in Noggit
« Reply #5 on: March 16, 2016, 01:00:36 pm »
DBCs must go into local patches.
Did you do this?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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Kobiesan

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Re: Can't find my custom map in Noggit
« Reply #6 on: March 16, 2016, 10:34:40 pm »
Quote from: "Steff"
DBCs must go into local patches.
Did you do this?

Like this? patch-a is mine.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: Can't find my custom map in Noggit
« Reply #7 on: March 17, 2016, 12:19:00 pm »
Locale = enGB/enUS/deDE/whatever
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Kobiesan

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Re: Can't find my custom map in Noggit
« Reply #8 on: March 17, 2016, 02:26:40 pm »
Quote from: "Amaroth"
Locale = enGB/enUS/deDE/whatever

It works when it's in Data though. Is there a reason to put it in locale?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kobiesan

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Re: Can't find my custom map in Noggit
« Reply #9 on: May 23, 2017, 09:17:42 pm »
Tried creating a new map today after not having done it in like a year and I ran into the same problem. I don't know how I fixed it last time but looking over this thread isn't helping. Put my map.dbc patch into WOW\data\enUS isn't fixing it and neither is putting it in just WOW\data.

Again, my patch looks like this:


My noggit conf looks like this:


My client data folder looks like this:

Steff

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Re: Can't find my custom map in Noggit
« Reply #10 on: May 26, 2017, 09:07:33 am »
But in your old screenshot noggit show your area name? So where is your problem?
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
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Amaroth

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Re: Can't find my custom map in Noggit
« Reply #11 on: May 26, 2017, 10:37:49 am »
*sigh* I trusted you guys to actually help him :D.


When you create a new map, it does NOT have any areas set. When no AreaID is set to ADT/chunk, it is displayed as Duskwood: Cementary area. Thats default area client uses where no other is set. Thats all. Its not any kind of bug or major problem you should be concerned about. If you don't know/remember how to create a new map, consult beginner tutorials. For example this one.:


If you want to create new AreaID, you need to create it in AreaTable.dbc. You can just copy already existing area, change its name, areabit value and its parent area (and map it is on), optionally ambience and music and you are basically done. Google AreaTable.dbc to get overview of DBC's structure. Consult tutorials for DBC editing (I've got one on YT channel for example).
- AreaTable.dbc: https://wowdev.wiki/DB/AreaTable
- How to edit DBCs:


If you want to apply AreaID to your map, use AreaID paint tool - its the one with map icon. If you have version where no extra panel appears when you select this tool, press X to view areas.
- ctrl+click to select area on chunk you click on
- shift+click to apply selected area on chunk you click on
- menu Assist, Set Area ID to apply selected area on whole ADT
- click into panel which is opened by X key to select area there
- if you select area and list of another areas appear - those are basically subareas. While just viewing list of subareas without having any of them selected, you have parental area selected. When you click on any subarea, subarea is selected instead.

You can use both areas and subareas. For example, chunk can have Elwynn Forest area, or Elwynn Forest: Goldshire subarea. Both is possible and both works. For further questions about how to use Noggit consult beginner tutorials and Help panel in Noggit (accessed by key H or in Help menu).
« Last Edit: May 26, 2017, 10:40:01 am by Amaroth »
English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

Want to support me for my releases and/or tutorials? You can send donation via Paypal to:
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Kobiesan

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Re: Can't find my custom map in Noggit
« Reply #12 on: May 27, 2017, 02:57:55 am »
*sigh* I trusted you guys to actually help him :D.


When you create a new map, it does NOT have any areas set. When no AreaID is set to ADT/chunk, it is displayed as Duskwood: Cementary area. Thats default area client uses where no other is set. Thats all. Its not any kind of bug or major problem you should be concerned about. If you don't know/remember how to create a new map, consult beginner tutorials. For example this one.:


If you want to create new AreaID, you need to create it in AreaTable.dbc. You can just copy already existing area, change its name, areabit value and its parent area (and map it is on), optionally ambience and music and you are basically done. Google AreaTable.dbc to get overview of DBC's structure. Consult tutorials for DBC editing (I've got one on YT channel for example).
- AreaTable.dbc: https://wowdev.wiki/DB/AreaTable
- How to edit DBCs:


If you want to apply AreaID to your map, use AreaID paint tool - its the one with map icon. If you have version where no extra panel appears when you select this tool, press X to view areas.
- ctrl+click to select area on chunk you click on
- shift+click to apply selected area on chunk you click on
- menu Assist, Set Area ID to apply selected area on whole ADT
- click into panel which is opened by X key to select area there
- if you select area and list of another areas appear - those are basically subareas. While just viewing list of subareas without having any of them selected, you have parental area selected. When you click on any subarea, subarea is selected instead.

You can use both areas and subareas. For example, chunk can have Elwynn Forest area, or Elwynn Forest: Goldshire subarea. Both is possible and both works. For further questions about how to use Noggit consult beginner tutorials and Help panel in Noggit (accessed by key H or in Help menu).

So I followed your video but noggit still will not find my map.

This is what my project folder looks like:


Inside data is my custom patch containing map.dbc and mapdifficulty.dbc

Inside DBFilesClient is Map.dbc and MapDifficulty.dbc

My noggit conf for 3.1222 is as follows:
Code: [Select]
#This is a config file template. To use it rename into noggit.conf and set your options
#Edit this to your WoWFile!!!
Path = C:\Users\Kobe\Games\World of Warcraft WOTLK - Copy\World of Warcraft\

#Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath = C:\WoW Servers\Trinity Eluna Server\bin\RelWithDebInfo\dbc\

#Set this to the file where you will import models list from
#ImportFile = Path to Import file

#Set this to the WMV log file
wmvLogFile = C:\Users\Kobe\Desktop\WoW Server Modding\Custom Zones\WMV_Binary_v0701_r500_Win64\userSettings\log.txt

#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standard value and will be taken if you do not set this value.
FarZ=2048

#Set this to true to enable tablet support
TabletMode=false

And within my World is Maps\Tatooine

Noggit still can't find it.

Also, I do not have import.txt. I watched your video on noggit setup and I appear to have everything correctly set but I am missing import.txt.
« Last Edit: May 27, 2017, 03:29:11 am by Kobiesan »

Amaroth

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Re: Can't find my custom map in Noggit
« Reply #13 on: May 27, 2017, 08:36:17 am »
Your files are in ..\WoW Server Modding\Custom Zones\ directory. You have completely different paths in ProjectPath and Path. Don't be surprised that Noggit can't find your files, when they are completely elsewhere then where its paths lead to :P.
English YT tutorial channel. Check it out if you preffer videos over walls of text.:
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Kobiesan

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Re: Can't find my custom map in Noggit
« Reply #14 on: May 27, 2017, 07:36:02 pm »
Your files are in ..\WoW Server Modding\Custom Zones\ directory. You have completely different paths in ProjectPath and Path. Don't be surprised that Noggit can't find your files, when they are completely elsewhere then where its paths lead to :P.

Code: [Select]
#This is a config file template. To use it rename into noggit.conf and set your options
#Edit this to your WoWFile!!!
Path = C:\Users\Kobe\Desktop\WoW Server Modding\Custom Zones\

#Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath = C:\Users\Kobe\Desktop\WoW Server Modding\Custom Zones

#Set this to the file where you will import models list from
#ImportFile = Path to Import file

#Set this to the WMV log file
wmvLogFile = C:\Users\Kobe\Desktop\WoW Server Modding\Custom Zones\WMV_Binary_v0701_r500_Win64\userSettings\log.txt

#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standard value and will be taken if you do not set this value.
FarZ=2048

#Set this to true to enable tablet support
TabletMode=false

Still can't find my map.