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Author Topic: [SOLVED] What says how models have to run ?  (Read 665 times)

spik96

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[SOLVED] What says how models have to run ?
« on: April 07, 2015, 02:10:54 pm »
Hi !

While retroporting a model I noticed it did not have an "Run" animation. It's a bird and it has a useless "Swim" animation looking exactly like a running animation (like every other flying model in this game.. ). So I decided to change the "Swim" to "Run".
I changed the Animation ID to 5 and the NextIndex to -1, and I ajusted the Movement speed.
I check with WoW Model Viewer, and everything looks fine.
Then in game, I aggro the mob, I run, and... he still uses the "Stand" animation. The original correctly used the "Run" animation

I thought maybe it was not the "Run" animation but the "Fly" one, so I tried the ID 135. Again, fine in WMV, wrong in game. The only difference with the original is this : the "Run" is not the fifth animation. It has the correct AnimationID, but it's not the fifth in the file. Do you think it's important ? On all models, the "Run" is both the fifth and the AnimationID 5, but I assumed the real order in the structure was useless (the game should simply look for the good ID..).

Any idea ?

EDIT : Nevermind, I forgot to refer the ID in the block D. I can also see now I don't even have to change the animationID, I can simply ask "Ok, now Run use the animation with the XX ID" and that's fantastic.
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