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Author Topic: [question] 3dstexmover problem updated  (Read 1152 times)

flagg78

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[question] 3dstexmover problem updated
« on: July 02, 2012, 07:12:44 am »
I downloaded the 3dstotexmover program here and when i try to use it, it says all was successful but reduces the size of the m2 file to 0kb. i have tried with several different models all with the same results. can anyone help me with this?


I really could use some advise for this program. it doesnt seem to matter what i do. I make an m2i file using a wotlk model. I import into blender. export it as a 3ds file. import it into ultimate unwrap 3d. make a few adjustments and save it as a new 3ds file. use this file with the 3dstexmover program with the original m2 file i made the m2i file with in the beginning and it says it runs successfully but the m2 file has been reduced to zero kb. i have tried this without making any changes to the original 3ds file i got from blender with the same results. i tried a few things just using blender for uv editing but im a complete noob with blender and could not get the desired results i needed. i have used another version of this program to make bc models back in the day...but i cant seem to get this to work now with the version of 3dstexmover i got from here. i could really use some help to figure out what i am doing wrong. thanks.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »