This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [QUESTION]  M2 Modding  (Read 1477 times)

Aeroneuron

  • Registred Member
  • MS Paint Freak
  • *****
  • Posts: 3
    • View Profile
[QUESTION]  M2 Modding
« on: February 17, 2012, 01:31:40 pm »
Hey There :)

I'm totally a new guy in here, I've just started modding wow graphic things & mostly creating a .MPQ patch for the private servers I work in. I mean MPQs lthat change the appearance of the players game changing things like wow logos , GM chat badges & several more...

It is a while that Im visiting here. I've seen the tutorials. right now my biggest problem is that I want to change the wow's background image from that dragon thingy to a simple image of my choice. and I want to make an MPQ that does this.

My problem is that the file needs to be edited for this matter is a "M2" file & I have no idea how to even open them.

I was hoping I could use Modcraft's staff & members valuable experience on wow modding to solve this problem & also some more things that Im currently facing problems with.
btw I'm working on WotLK 3.3.5a for these MPQs.

Thanks in Advance...Best Regards.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Laniax

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 62
    • View Profile
Re: [QUESTION]  M2 Modding
« Reply #1 on: February 17, 2012, 02:30:18 pm »
Well the login screens are actually 3D spaces. If you'd have a character there, you have a fully functional room where'd you could walk in. Thus the only possible way of showing a 2D image there is putting one right infront of the lens of the camera.

M2 files are actually just files containing 3D models, and thus you will need a 3D program to open them. (like Blender(free), 3dsmax or mdlvis). Then the M2 format was made by blizzard, and thus the 3D software wouldn't support it by default. But luckily some people made converters from M2 to other formats  that the software CAN read.

For tools/converters and all you can search here:
viewforum.php?f=59

For a tutorials on all the subjects check the tut overview:
viewtopic.php?f=59&t=1422
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Current project: AIO Emulation solution.

Aeroneuron

  • Registred Member
  • MS Paint Freak
  • *****
  • Posts: 3
    • View Profile
Re: [QUESTION]  M2 Modding
« Reply #2 on: February 17, 2012, 05:14:19 pm »
WoW. Thanks A lot mate :) that really helped :P

thanks again...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »