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Author Topic: [QUESTION] WoWModelViewer Question  (Read 1580 times)

Abundant

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[QUESTION] WoWModelViewer Question
« on: August 07, 2015, 11:50:50 pm »
I have this .gif animation file (below) which is what I want to use for a login screen model.



Now I know you can use .m2 files but how would I convert this to .m2 file format I heard you had to export the model from WoWModelViewer as a FBX which is fine but I cant find the file once I export it.

Can someone give me a hand please :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

inico

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Re: [QUESTION] WoWModelViewer Question
« Reply #1 on: August 07, 2015, 11:59:03 pm »
Gifs can't be converted to blp or m2.
You can use the display id of a human model dressed with those items, set the animation to "kneel loop" and spawn it with lua on the login screen (I have never tried that though).
« Last Edit: August 08, 2015, 12:00:16 am by Admin »

Abundant

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Re: [QUESTION] WoWModelViewer Question
« Reply #2 on: August 08, 2015, 12:00:08 am »
Right that's what I did there in the picture above , but I wanted to know if anyone knew how to do the FBX method that someone mentioned under Morded's post for Login Screen.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

inico

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Re: [QUESTION] WoWModelViewer Question
« Reply #3 on: August 08, 2015, 12:05:14 am »
Quote from: "Abundant"
Right that's what I did there in the picture above , but I wanted to know if anyone knew how to do the FBX method that someone mentioned under Morded's post for Login Screen.

Fbx is an autodesk model format. Wow can't read those files unless you convert them to m2 (but it won't have animations). If you don't have any modeling knowledge it will be the worst pain you ever suffered. It would be more useful if you posted a link to that post.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Abundant

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Re: [QUESTION] WoWModelViewer Question
« Reply #4 on: August 08, 2015, 12:08:35 am »
Oh Alright, Well I was just wondering because this post seemed like that's how he did it

Quote from: "Lÿn"
Ok thank for your answer!

I have understand how it work for at 45% , Here my first try ; Thanks again for this tool!

[media:13lxvekh]https://www.youtube.com/watch?v=17zjrbG7a60[/media:13lxvekh]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

inico

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Re: [QUESTION] WoWModelViewer Question
« Reply #5 on: August 08, 2015, 12:11:34 am »
Quote from: "Abundant"
Oh Alright, Well I was just wondering because this post seemed like that's how he did it

I don't think any of those models was exported as fbx.
The easiest way to achieve what you want is to take a high resolution screenshot of that model, convert it to BLP and spawn it with lua (it will be the same as having a bugged and heavy unanimated model).
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Abundant

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Re: [QUESTION] WoWModelViewer Question
« Reply #6 on: August 08, 2015, 12:14:57 am »
Alright thanks Incio :).

Now I know LUA for ArcEmu and etc but login coding is something I haven't tinkered with XD
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Chase

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Re: [QUESTION] WoWModelViewer Question
« Reply #7 on: August 08, 2015, 05:24:01 am »
All the guy did was add the guldan model to the login screen, no conversion or anything.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Abundant

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Re: [QUESTION] WoWModelViewer Question
« Reply #8 on: August 08, 2015, 08:26:21 am »
Quote from: "Chase"
All the guy did was add the guldan model to the login screen, no conversion or anything.

I got how to add the model to the login screen, but the problem is adding animation to the model like how he has Gul'dan Doing the ChannelCastOmni from WoW Model Viewer that is the problem I have run into now, and I have tried to contact Lyn about how he created the Login Screen, but have gotten nowhere and Morded hasn't answered me back either. So I am at a lost
« Last Edit: January 01, 1970, 01:00:00 am by Admin »