This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: Custom Pandaren... doesn't work with current client.  (Read 12404 times)

Serifaz

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 293
    • View Profile
Re: Custom Pandaren... doesn't work with current client.
« Reply #30 on: July 12, 2010, 10:20:31 pm »
O.k. I get the feeling I just don't have the knowledge to do this,
Tig if I give you the files you need can you convert it to a proper m2/MPQ file for me?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

ZWTA

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 6
    • View Profile
Re: Custom Pandaren... doesn't work with current client.
« Reply #31 on: July 13, 2010, 01:31:53 am »
i can help you. Do you want mdx to m2 or  packaged into a patch-X?(how many Geosets in you model??only can set one)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Serifaz

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 293
    • View Profile
Re: Custom Pandaren... doesn't work with current client.
« Reply #32 on: July 13, 2010, 01:50:33 am »
That would be awesome if you could... can  I get your msn?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

gorq

  • Contributors
  • Wiki Incarnate
  • *****
  • Posts: 141
    • View Profile
Re: Custom Pandaren... doesn't work with current client.
« Reply #33 on: July 14, 2010, 02:15:49 pm »
try to export ur model with neodex plugin in 3dsmax. I have it i'll send it to u. I have to learn it too; Unwrap 3d does not export .m2 only 3ds or mdl :(
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Tigurius

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 126
    • View Profile
Re: Custom Pandaren... doesn't work with current client.
« Reply #34 on: July 14, 2010, 05:29:51 pm »
mdl is ok for mdxtom2 too
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

gorq

  • Contributors
  • Wiki Incarnate
  • *****
  • Posts: 141
    • View Profile
Re: Custom Pandaren... doesn't work with current client.
« Reply #35 on: July 14, 2010, 06:44:43 pm »
tastic, i'll try it. Does It need an especial kind of .mdl? As i see there are some formats of .mdl for some games.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Tigurius

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 126
    • View Profile
Re: Custom Pandaren... doesn't work with current client.
« Reply #36 on: July 14, 2010, 07:02:49 pm »
Warcraft 3 mdl is needed.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Serifaz

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 293
    • View Profile
Re: Custom Pandaren... doesn't work with current client.
« Reply #37 on: September 25, 2010, 05:28:51 am »
Hey Sorry to pick up a thread that is pretty dead, but I figured it would be better than posting a new one.
So I'm back!!!, after a long time of learning game development and working with engines and such.
but besides that,
I have been working on a game project. called Elementia

But all off topic stuff aside.
I am picking up the Pandaren model patch again and trying to get it in a more recent version of the client.

So it makes me very happy to announce that I am back and not as dumb as before lol.

Also I was wondering if I could request a full explanation on how to finish what I have started.
I have about every me tool out there right now... except for the non released ones obviously ,
But this is as far as I have gotten as of late.
I have remodeled the head in 3dsmax and attached it to the body,
here is my question. If I save the file as [Pandaren.3ds] or Pandaren.Mdx with objtomdx How would I go about saving it in the proper format for an animated character. I't does have bones.
and I would like very much to make a fully functional character.

This is what I have done in the past.The original file is named Pandaren.obj

Export from 3dsmax  to .obj format>
convert .obj to mdx with objtomdx converter>
and finaly convert it with mdxtom2 converter.
ID = 0
next anim index = -1
subAnimID = 0...........
It converts to the name  Pandaren00.skin and Pandaren.m2
I have also converted it into HumanMale00.skin and HumanMale.m2
then I take the blp and make a new mpq, and put all those files under the race directory
Character>Human>Male>... for example
but when I turn on the game, and go to Human Male it crashes.

Any help would be appreciated. I am using my warcraft studio for the mpq creation

PS once I have it in game... how do I make it animated?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Tigurius

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 126
    • View Profile
Re: Custom Pandaren... doesn't work with current client.
« Reply #38 on: September 26, 2010, 10:32:23 pm »
Use the Neodex exporter to get animated mdx exportet
http://www.hiveworkshop.com/forums/mode ... ax-115767/

(obj is not able to save animations)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Serifaz

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 293
    • View Profile
Re: Custom Pandaren... doesn't work with current client.
« Reply #39 on: September 26, 2010, 10:57:59 pm »
O.k. Me and some others have been working on this all day, but we finaly got it into 3ds max, made the bones inside the body, and exported the model with neodex, as a mdl then converted it with mdxtom2
and when you look at it in pymodel editor it shows up with no mesh bones or anims,
Sorry I know this has been a long drawn out process but I feel I am close please just bear with me.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »