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Author Topic: Custom Pandaren... doesn't work with current client.  (Read 12404 times)

Serifaz

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Re: Custom Pandaren... doesn't work with current client.
« Reply #15 on: July 09, 2010, 12:04:01 am »
I'm posting on the blender forums now to see why I can't export the file.
Hopefully I'll get some answers on my post.

[ EDIT ]  O.k. I'm utterly lost, lol.
My friend just told me that you cannot export a model from blender to 3ds.
But if that's true why is it that they have an export option for 3ds or obj?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Jack

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Re: Custom Pandaren... doesn't work with current client.
« Reply #16 on: July 09, 2010, 12:15:05 pm »
Maybe you haveto play aound with the Export settings, there shouldn't be a problem when exporting a model from blender. Btw 3ds or obj it doesn't matter, all of the good modelling programs can read both.
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Tigurius

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Re: Custom Pandaren... doesn't work with current client.
« Reply #17 on: July 09, 2010, 12:31:02 pm »
obj doesn't support bones or animations, but I don't know, if the Blender export script supports the animations in 3ds as they suck in the fileformat.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Serifaz

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Re: Custom Pandaren... doesn't work with current client.
« Reply #18 on: July 09, 2010, 04:18:32 pm »
O.k. I was able to successfully export an fbx from blender...
I have now imported it into 3ds and exported the 3ds file.


But when I convert it to an M2 this is what i get.



This is my current mpq setup.


this is how I converted to M2


Btw I just downloaded a 3ds file off the internet to try and make it an m2 and upload it in an mpq but it came up with the same result.

Can I hand You [Jack] or Tig the m2 or 3ds file and see if you can make an mpq that works possibly?
or if not can you tell me the proper way to do this?... In lamin terms.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

gorq

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Re: Custom Pandaren... doesn't work with current client.
« Reply #19 on: July 10, 2010, 01:59:51 pm »
rename your patch to:

patch-5.MPQ

Do not use CAPS in patch files ;)
Ever save them as patch-X.MPQ

Can't wait to see the results!:D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Serifaz

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Re: Custom Pandaren... doesn't work with current client.
« Reply #20 on: July 10, 2010, 08:00:12 pm »
This is what I have done to get this to work... take a look.

1st I convert the 3ds to an M2
So I put the 3ds file in C:Pand directory



Then I convert it... This is how I did it.


Then I convert the blp for the model


And finaly I make the mpq




this is the final result


note this was on the original client patch 1.12.0 no expansions installed.
« Last Edit: June 19, 2011, 01:17:30 am by Admin »

Tigurius

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Re: Custom Pandaren... doesn't work with current client.
« Reply #21 on: July 10, 2010, 10:48:33 pm »
The skin name must be TaurenMale00.skin.
Also you shouldn't use 3dstom2 for animated models, as it doesn't support them.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Serifaz

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Re: Custom Pandaren... doesn't work with current client.
« Reply #22 on: July 10, 2010, 11:13:24 pm »
Hey Tig if i send you the files can you help me with making an mpq so I can get this over with?

I tried just putting the m2 in the default mpq files and this is what i got



Is it possible I need model edit fix for the original client to see it?
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gorq

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Re: Custom Pandaren... doesn't work with current client.
« Reply #23 on: July 11, 2010, 01:41:19 am »
mmm patch is working but it seems that wow does not read the model fine. If u want i can try to make new dbc entrances to see if works ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Serifaz

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Re: Custom Pandaren... doesn't work with current client.
« Reply #24 on: July 11, 2010, 01:43:45 am »
That would be great can you get on msn though?

Msn is Deafrunner@gmail.com
Ventrilo is
IP = vent7.gameservers.com
Port = 4342
Pass = twu
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gorq

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Re: Custom Pandaren... doesn't work with current client.
« Reply #25 on: July 11, 2010, 03:22:37 pm »
dont tell me are u tryin' this wtlk .m2 model in a wow 1.12.x :S You have to test it on wtlk!
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Serifaz

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Re: Custom Pandaren... doesn't work with current client.
« Reply #26 on: July 11, 2010, 09:45:17 pm »
I was just trying it in a earlier client cuz I wanted to see if it would work
in that version but not wotlk but so far it hasn't been working in ether XD
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Jack

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Re: Custom Pandaren... doesn't work with current client.
« Reply #27 on: July 11, 2010, 10:07:29 pm »
Although for what you are doing you shouldn't use the 3dstom2.exe (as I said on the 2nd thread page, lots of posts ago:)

Quote from: "Jack"
Now here's what each converter does, so choose the right one:

3dsToM2.exe : converts into an unanimated model without collision (good for armor, items etc)
3dsToM2.exe (other version): converts into an unanimated model with collision (doodads, trees...)
Neodex (google it) and MdxToM2.exe: exports animated models out of 3dsMax and converts these mdx files into animated models without collision (characters, creatures...)

It should work with 3dstoM2.exe, I've done it hundreds of times.
You should check if your model is triangulated, so there are no polys, only tris. Another source of mistake could be the program you export it with. Sometimes an exported 3ds file out of Blender, Milkshape or else differs slightly from the 3ds files exported by 3dsMax. Even the 3ds files from Max 8 and Max 2010 aren't totally the same (although 2010 can read any previous files, but you still get a massage saying that it's an earlier format)
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Serifaz

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Re: Custom Pandaren... doesn't work with current client.
« Reply #28 on: July 11, 2010, 10:55:20 pm »
Sorry again, I am kinda retarded lol.
But I have mdxtom2 I am trying to figure out how to use it...
I have followed the instructions by Tig on mmowned but I'm still kinda lost.
I found the animation dbc and extracted it for reference.
But I am kinda unclear as to how to start it.
I have tried dragging in the mdx to the mdxtom2 but then it asks for an ID
and I have no idea what to put there.
Is there a way you could post in basic terms how to use it, sorry I'm not that smart with this stuff.
=D
Again thanx and please stick with me. I would love to get this going...
and hopefully release something to this community.
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Tigurius

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Re: Custom Pandaren... doesn't work with current client.
« Reply #29 on: July 12, 2010, 07:01:17 pm »
Only test wth wotlk-client if the tools are for wotlk only .-.

The Ids:
Animation Id = the ID (= first row) in the animation.dbc
Next can be -1
and subanim 0

Camera Ids: http://www.wowdev.wiki/index.ph ... LK#Cameras

AttachmentIds: http://www.wowdev.wiki/index.ph ... ttachments
« Last Edit: January 01, 1970, 01:00:00 am by Admin »