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Author Topic: [QUESTION] Machinima Studio export  (Read 1816 times)

Mas5ive

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[QUESTION] Machinima Studio export
« on: December 16, 2016, 12:18:17 pm »
Dear participants of the forum. I do not have nothing to do with modeling and mapping, and in general, this is my first treatment and getting to know you.

My question will be devoted to the program Machinima Studio (MS). I use it for exporting files in 3D max> Cinema 4d. More precisely - I do it as it is shown in the video:
I'm such a method does not bother, and he was the only successful for me.

The only problem that breaks my head, it's the export of MS save folder. That is, the export to 3D program I do not care.


Question:

Why ADT export files do not all cases, there is full?

As you can see in the screenshots, "Map exporter" has been executed successfully. "Model exporter" and "WMO exporter were ignored. The most interesting thing for me is that it doesn't always happen. Living example: "expension01_20_27.adt" fully exported, and its neighbor, "expension01_20_26" no.

What is the reason for this behavior? MS? My version of the patch (5.4.8), or in-game processes? Something other?

Also I ask you to communicate the most simple words and forgive me for my broken English. I use a translator.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: [QUESTION] Machinima Studio export
« Reply #1 on: December 16, 2016, 05:17:00 pm »
I would guess that  only 1 of 100 modders used machinima STUDIO ( i dont mean machinima camera tool )
We are doing 3d models / textures / and maps here in most of time so dont rly expect to get technical support here better then at page of Machinima studio itself

Even if i want to buy it for my self i have never worked with it fully yet so if you have problem its more like in program itself or you have incompatible version
NOT SURE  but MS oficial site says "WoW: Updated to the latest live version (5.0.5)." so if you have 5.4.8 ...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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