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Messages - evayxdt2

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1
Resources and Tools / Re: [TOOL] OBJ to M2 converter
« on: June 05, 2015, 10:23:53 am »
Quote from: "eeduu"
the new converter are confused... how to add textunit? or flags? please help..

pd: not command (command easy) but dont undersantd, nice first converter is more better!!

pd: error 0xc000007b antiguiti converter..
I'm sorry I got the same problem,I'm a xp 32 user.
it shows:
Press "i" to get info about the model
Press "te" to add a texture
Press "tu" to add a textureUnit
Press "r" to add a renderflag
Press "q" to exit and save file

when i just press "q",I got the m2 and skin files successful.
then I put them into the MPQ files, and entered the game,
the sword can't be seen , model of this sword lost.
I don't know the synatx,

Fortunately,I went to a net point ,to run the 64 program in  win7 64 system,
it works well in games.

Is there someone knows the synatx for the program of 32bit?
-----------------------------------------------------------------------------
Well,I worked it my self. :D

2
Resources and Tools / Re: [TOOL] OBJ to M2 converter + Sources
« on: June 05, 2015, 04:27:49 am »
Quote from: "Skarn"
Export it with Blender. Stop using improper software, most wow modding tools are able to parse models that are written by blender. Or even if you want to use 3ds max for modelling, resave your models in blender before converting.
I see.Thanks,I'll have a try.

3
Resources and Tools / Re: [TOOL] [CONVERTER] MDX to M2
« on: June 04, 2015, 05:02:30 pm »
Quote from: "evayxdt2"
I consider there may be some limit like  the number of vertex or something.
I tried some times:
100  vertex,it worked,
200  vertex, it worked,
900  vertex,it just crashed......
Is there anybody works well with more  vertex object?

Well,it's not like what I said above,
for I break all   vertex ,it all works.....

4
Resources and Tools / Re: [TOOL] [CONVERTER] MDX to M2
« on: June 04, 2015, 04:45:03 pm »
I consider there may be some limit like  the number of vertex or something.
I tried some times:
100  vertex,it worked,
200  vertex, it worked,
900  vertex,it just crashed......
Is there anybody works well with more  vertex object?

5
Noggit / Re: [QUESTION] About noggit1 for wow1.12.x
« on: June 04, 2015, 01:45:23 pm »
Well,I've got the same problem,I want to make some custom models into 1.12.x ,but I failed even I spent  a lot of time to search on Google.Now  I know 3.35 maybe much easier for doing this.

But the client 3.35 for China area seems be different from other area......
Yeah, I'm a Chinese,too.

6
Resources and Tools / Re: [TOOL] OBJ to M2 converter + Sources
« on: June 04, 2015, 07:55:08 am »
I failed to convert,it shows debug error,
and the command line shows that:
Unrecognized token during OBJ parsing : #
Unrecognized token during OBJ parsing : #
Unrecognized token during OBJ parsing : mtllib
Unrecognized token during OBJ parsing : #
Unrecognized token during OBJ parsing : #
Unrecognized token during OBJ parsing : #

the obj  is exported from 3dmax 2010,
anybody could help me?

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