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Resources and Tools / Re: [TOOL] OBJ to M2 converter
« on: June 05, 2015, 10:23:53 am »Quote from: "eeduu"
the new converter are confused... how to add textunit? or flags? please help..I'm sorry I got the same problem,I'm a xp 32 user.
pd: not command (command easy) but dont undersantd, nice first converter is more better!!
pd: error 0xc000007b antiguiti converter..
it shows:
Press "i" to get info about the model
Press "te" to add a texture
Press "tu" to add a textureUnit
Press "r" to add a renderflag
Press "q" to exit and save file
when i just press "q",I got the m2 and skin files successful.
then I put them into the MPQ files, and entered the game,
the sword can't be seen , model of this sword lost.
I don't know the synatx,
Fortunately,I went to a net point ,to run the 64 program in win7 64 system,
it works well in games.
Is there someone knows the synatx for the program of 32bit?
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Well,I worked it my self.