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Author Topic: [SOLVED] Camerabug  (Read 3056 times)

Chaos

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[SOLVED] Camerabug
« on: May 29, 2012, 03:53:56 pm »
So, I've got a little problem with my worldedit of west Silvermoon.

It's a cameraproblem that I don't know how to fix, as you can see on the pictures the camera is first normal, then it goes higher the more I move forward.














I can't tell where the problem is and it only shows up ingame not in Nogg-it. I asked someone who said it could solve the problem if you just save the .adt again, but that proved to be pretty useless. To build it up another time is a problem for me too, because this is the third time I build up west Silvermoon just because of this bug.

I hope someone here can help me.
« Last Edit: May 29, 2012, 05:25:52 pm by Admin »

Vel

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Re: [BUG] Camerabug
« Reply #1 on: May 29, 2012, 03:58:14 pm »
perhaps it is collision of the camera in wmo(silvermoon), I have no idea how to fix it
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
is no more

Mjollna

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Re: [BUG] Camerabug
« Reply #2 on: May 29, 2012, 04:17:19 pm »
It's a known problem, your mfbo is somehow not good.

You should be able to correct it manually this way :

- open your adt in your favorite hex editor (010 + adt template is great, see resources > tools for template links).
- make sure mhdr flags are 0.
- check if mfbo offset in mhdr is 0 too.
- delete mfbo chunk at the end of the file if there is one.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Chaos

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Re: [BUG] Camerabug
« Reply #3 on: May 29, 2012, 05:25:35 pm »
Thanks for the help, it's fixed ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »