Well, if you use .gm fly on, it won't actually make you "fly", it will make you "swim". In the air. Thats something entirely different than levitating, which gives you levitating animation.
Solved , I changed swimming anim of "Gm or spells flying" to Hover it worked
It was easy, So... First a made a spell, On first effect i give : Apply_Aura (Spell transform id: 21322);, 2nd effect : Trigger_Spell (I made other spell, to switch fly and movement speed on fly and on 3rd spell effect : you give apply aura: Spell_Aura_Dummy), Now finish the Dbc spell edit, patch it put on Core/DBC, learn spell, and when you use it : Will transform into a demon, Flying aura / Animation Spell_Aura_Dummy (Hover) and you can increase the flyin' speed too ps : It work for other models too, Like dragons or anything who's fly, the animation flying will work
Definitely not DBC. M2 file. I'd expect it to be here, or in sctruct right beneath it, but thats just my guess, correct me if I'm wrong.
Quote from: "reidospalas"It was easy, So... First a made a spell, On first effect i give : Apply_Aura (Spell transform id: 21322);, 2nd effect : Trigger_Spell (I made other spell, to switch fly and movement speed on fly and on 3rd spell effect : you give apply aura: Spell_Aura_Dummy), Now finish the Dbc spell edit, patch it put on Core/DBC, learn spell, and when you use it : Will transform into a demon, Flying aura / Animation Spell_Aura_Dummy (Hover) and you can increase the flyin' speed too ps : It work for other models too, Like dragons or anything who's fly, the animation flying will work PhilipTNG Master, the perfect solution to this problemBut I don't know how he did it
Not AnimationData.dbc and .m2 File problem?Are you sure?I want try add dbc entry. look it, Does it work.But I unknow AnimationData.dbc::flags and Bodyflags . :lol: :lol: