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Author Topic: One of my custom models is half invisible. How can i fix this?  (Read 1429 times)

tok124

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Hello guys. I have a problem with one of my custom models. It is half invisible. Some parts is visible and some parts are not. Why does it appear like this ingame? Its not first time i export models i have exported models many times before but its first time that the model appear like this ingame for me. So i really need help to find out how to solve this. Could it be that its too high poly? Before exporting the model with triangles the model have 13041 verts. Is that too much maybe? I took a screenshot to show what is going on with the model. So take a look

« Last Edit: August 28, 2017, 04:43:55 pm by tok124 »

tok124

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Re: One of my custom models is half invisible. How can i fix this?
« Reply #1 on: August 30, 2017, 11:28:23 pm »
Damnit... I guess this forum has died or just that no one wants to give support :(

schlumpf

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Re: One of my custom models is half invisible. How can i fix this?
« Reply #2 on: August 30, 2017, 11:39:15 pm »
since all vertices seem to be used but there are holes, it seems like bad triangle order

Amaroth

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Re: One of my custom models is half invisible. How can i fix this?
« Reply #3 on: August 31, 2017, 10:13:19 am »
You guys who don't get answers and get salty because of that just keep forgetting, that it might also be caused by the fact, that just noone knows the answer. Was my case.
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tok124

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Re: One of my custom models is half invisible. How can i fix this?
« Reply #4 on: September 04, 2017, 11:46:15 pm »
You guys who don't get answers and get salty because of that just keep forgetting, that it might also be caused by the fact, that just noone knows the answer. Was my case.
Well, It appears that someone may know it. Like the guy above you :P But yeah, I get the point. But i know this forum and i know that these guys are PRO. So i would be surprised if no one here knows the answer :P

tok124

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Re: One of my custom models is half invisible. How can i fix this?
« Reply #5 on: September 04, 2017, 11:48:47 pm »
since all vertices seem to be used but there are holes, it seems like bad triangle order
Well. I exported to obj with same settings as always. I have them saved in blender. So those settings have worked for all models i made except from this one. I don't really understand it. Would it help if i maybe upload .blend, .obj and .m2? Or do you maybe know anything else that could have caused this problem?

Amaroth

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Re: One of my custom models is half invisible. How can i fix this?
« Reply #6 on: September 06, 2017, 10:15:10 am »
Try to make sure that duplicate verticles are removed and try turning two-sided rendering on. If the latter helps, check your normals.
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tok124

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Re: One of my custom models is half invisible. How can i fix this?
« Reply #7 on: September 16, 2017, 07:07:50 pm »
Try to make sure that duplicate verticles are removed and try turning two-sided rendering on. If the latter helps, check your normals.
Double Vertices are removed. I always remove doubles before exporting but i have not yet tried to turn on two-sided faces. But i have never needed it before. And i did recalculate normals too before exporting. It is usually pretty visible when normal are flipped when i have smooth shading on and i dont see anything but i did flip the normals just to be sure.

But thanks for the help. I will try your idea about adding two-sided faces. But i was thinking if there is any chance that it could be that i have pentagons and hexagons in my mesh? I know that wow like triangles and i know that i have pentagons and hexagons on my model so i was thinking if that could had messed things up. Any idea about it?