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Author Topic: [SHOWOFF] (UPDATE 01.05.2014) Jungle Islands [WIP]  (Read 6501 times)

Nekatus

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[SHOWOFF] (UPDATE 01.05.2014) Jungle Islands [WIP]
« on: April 27, 2014, 02:07:27 am »
Hello,
I want to show you my custom map "Jungle Islands"
It took 4hours to build and ist not finished yet.
Hope you like it! :)

2D Overview:



First terrain Pictures:









UPDATE: 28.04.2014







UPDATE: 29.04.2014
















UPDATE: 01.05.2014


Horde War camp













I want to hear your opinion, so tell me! :)

Do you love level designing? Or you are interested in a project work? Do you like to work together with other people?
Then come to our project!

Nelthorya WoW
« Last Edit: May 01, 2014, 01:26:22 pm by Admin »

Steff

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Re: [SHOWOFF] Jungle Islands
« Reply #1 on: April 27, 2014, 03:12:39 pm »
Texturing and modelimg look great.  Waitimg for screens with groumdeffects and models.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Nekatus

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Re: [SHOWOFF] Jungle Islands
« Reply #2 on: April 27, 2014, 04:26:33 pm »
Thanks :)
I havent decide the zone style yet. I think about WoD jungle or a cataclysm jungle. I mean if it is a magical jungle or a normal like bootybay. Will upload more screens next days :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

kojak488

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Re: [SHOWOFF] Jungle Islands
« Reply #3 on: April 27, 2014, 09:37:59 pm »
It looks great to me.  I'm jealous of your ramps.  They never work properly when I made them.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Nekatus

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Re: [SHOWOFF] Jungle Islands
« Reply #4 on: April 27, 2014, 10:53:18 pm »
Thanks man
Its easy. I always use linear for shaping.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Solarion

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Re: [SHOWOFF] Jungle Islands
« Reply #5 on: April 29, 2014, 01:55:57 pm »
Reminds me so much of my unfinished "Lost Heavens Island" :D Mhm, looks cool ^^
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

kojak488

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Re: [SHOWOFF] Jungle Islands
« Reply #6 on: April 29, 2014, 07:23:12 pm »
The updates are superb.  Where are the tree models from?  And is the grass in the last screenshot:



a ground doodad or placed m2?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Nekatus

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Re: [SHOWOFF] Jungle Islands
« Reply #7 on: April 29, 2014, 08:04:54 pm »
the models are from WoD :)
and the grass is a m2. i will groundeffects when the Zone is finished. :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Scootaloo

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Re: [SHOWOFF] (UPDATE 29.04.2014) Jungle Islands
« Reply #8 on: April 30, 2014, 08:55:12 pm »
Not bad! 10/10, would raid with orc army.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Nekatus

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Re: [SHOWOFF] (UPDATE 29.04.2014) Jungle Islands
« Reply #9 on: April 30, 2014, 09:38:02 pm »
haha thank u :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Nekatus

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Re: [SHOWOFF] (UPDATE 01.05.2014) Jungle Islands
« Reply #10 on: May 01, 2014, 01:10:40 pm »
update
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Allifeur

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Re: [SHOWOFF] (UPDATE 01.05.2014) Jungle Islands
« Reply #11 on: May 01, 2014, 01:57:00 pm »
Ok, I don't understand you anymore. First you make only mountains on your previous maps, and now you come with those totally stretched mountains ? Well, I imagine you grew tired of doing them, so you decided to work them later, though that was a surprise coming from you.

 Well, except this point, the object spawning is actually getting good  :)  , even if there are still things that can get better, for instance here :
http://i.imgur.com/IZzGGtO.jpg
You should play more with the inclinaison of the bombs, since when are the orcs so organized that even the wicks of their bombs are all facing the same direction ?

 The big problem of the map is that we really feel the fact that you used WoD objects only because you wanted to use them AS new objects, and not in order to create something you wanted independantly. Though this is not so much a big deal, those kind of objects are fun to use. But never forget that it's better to use your objects as the mean of your creation, and not that your objects become the only purpose of the map. I don't know if you got what I mean.

 Also, you shouldn't hesitate about using a strong pressure for your textures, expecially about grass :
http://i.imgur.com/ulM5V0k.jpg
On your map it's too blurry, we know it's grass, but yet it looks weird. The WoD objects make it even more visible.



 As a comparison,  you can see that Blizzard use small radius, but strong intensity for this kind of grass. This difference can be explained by the fact that Blizzard doesn't use the same kind of brush than us. Noggit's brush was not the first one to appear actually.



You can of course get a close result with Noggit's brush, but it takes more time. There are really something to change about that point. We need more contrast.

 Oh, by the way, we can't really say those are jungle islands.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

axel0099

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Re: [SHOWOFF] (UPDATE 01.05.2014) Jungle Islands [WIP]
« Reply #12 on: May 01, 2014, 02:05:40 pm »
I agree with Allifeur, you should use opacity not low pressure ;p
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

shotsofdeath98

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Re: [SHOWOFF] Jungle Islands
« Reply #13 on: May 03, 2014, 04:49:28 am »
Quote from: "kojak488"
The updates are superb.  Where are the tree models from?  And is the grass in the last screenshot:



a ground doodad or placed m2?
I noticed your img says the cemetery, (map name/area) mine does too... do you know how to fix that?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheBuG

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Re: [SHOWOFF] Jungle Islands
« Reply #14 on: May 03, 2014, 10:20:56 am »
Quote from: "shotsofdeath98"
Quote from: "kojak488"
The updates are superb.  Where are the tree models from?  And is the grass in the last screenshot:



a ground doodad or placed m2?
I noticed your img says the cemetery, (map name/area) mine does too... do you know how to fix that?

viewtopic.php?f=22&t=26&p=395#p395
« Last Edit: January 01, 1970, 01:00:00 am by Admin »