What works for me when doing round roofs is to:1. Start with a cylinder2. Delete the top and bottom faces3. Extrude to as many “sections” as you want (below uses three)4. Select the faces of a single section5. UV Unwrap with cube projection6. Rearrange points on UV texture to fit the texture perfectly7. Scale points to tile vertically or horizontally on that section as many times as looks right8. Repeat 4-7 with each section9. Scale midpoints to create roof shapeHope this helps
Men srsly this horde bridge is like Aliance bridge from Warcarft 3 Edit: Can i just ask why you build Walls/Bridges as WMO ? as M2 its better prehaps :?
Glad to see the time spent on TeamViewer is paying off.
Quote from: "dahaga"Men srsly this horde bridge is like Aliance bridge from Warcarft 3 Edit: Can i just ask why you build Walls/Bridges as WMO ? as M2 its better prehaps :?Haha yes Cause I dont know how to create m2s. :s