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Author Topic: [SHOWOFF] First custom wmos  (Read 4786 times)

Nekatus

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[SHOWOFF] First custom wmos
« on: June 24, 2014, 07:47:56 pm »
Hey Modcraft,
I want to Show you my first custom wmos. They are not the best and they are not perfect, but anyway I want to hear your Feedback.

Horde Bridge:




Horde Tower:




Alliance Wall:





UPDATE 27.6.2014:



Alliance Bridge:




Alliance House:





Horde House:





Alliance Tower:




Contact:
Skype - Nekatus


Do you love level designing? Or you are interested in a project work? Do you like to work together with other people?
Then come to our project!

Nelthorya WoW
« Last Edit: June 27, 2014, 03:25:11 am by Admin »

MR. Farrare

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Re: [SHOWOFF] First custom wmos
« Reply #1 on: June 24, 2014, 08:02:35 pm »
the horde tower is awsome
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Nekatus

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Re: [SHOWOFF] First custom wmos
« Reply #2 on: June 24, 2014, 08:11:00 pm »
Thank you. :)
but I dont like the Roof. I wanted a circle Roof but i dont know how to use a UV Map for a circle :o
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iindigo

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Re: [SHOWOFF] First custom wmos
« Reply #3 on: June 24, 2014, 08:14:18 pm »
What did you use to build these, Blender? For more complicated shapes, use its UV unwrap functions.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Nekatus

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Re: [SHOWOFF] First custom wmos
« Reply #4 on: June 24, 2014, 08:17:17 pm »
Yes, I use Blender v.2.68
I tried it but It didnt work.:/
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iindigo

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Re: [SHOWOFF] First custom wmos
« Reply #5 on: June 24, 2014, 09:35:09 pm »
What works for me when doing round roofs is to:

1. Start with a cylinder
2. Delete the top and bottom faces
3. Extrude to as many “sections” as you want (below uses three)
4. Select the faces of a single section
5. UV Unwrap with cube projection
6. Rearrange points on UV texture to fit the texture perfectly
7. Scale points to tile vertically or horizontally on that section as many times as looks right
8. Repeat 4-7 with each section
9. Scale midpoints to create roof shape

Hope this helps :)

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Gurluas

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Re: [SHOWOFF] First custom wmos
« Reply #6 on: June 24, 2014, 09:49:15 pm »
The Horde bridge looks like a Human bridge :p
The rest are very cool for your first ones though, even if the textures in the Horde towers are a bit messy
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kojak488

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Re: [SHOWOFF] First custom wmos
« Reply #7 on: June 24, 2014, 10:17:18 pm »
Glad to see the time spent on TeamViewer is paying off. :D
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Alastor

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Re: [SHOWOFF] First custom wmos
« Reply #8 on: June 24, 2014, 10:37:56 pm »
Men srsly :D
this horde bridge is like Aliance bridge from Warcarft 3 :D

Edit: Can i just ask why you build Walls/Bridges as WMO ? as M2 its better prehaps :?
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TheBuG

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Re: [SHOWOFF] First custom wmos
« Reply #9 on: June 24, 2014, 11:34:31 pm »
It's not bad for a start ;).

Though, on the circular roof. Blizzard tries to avoid it nowadays, even if you get the UV properly done the texture either gets stretched or cropped together.

Or you can create a section of the circular roof and copy/paste it with some mirroring. As example you can check the WorldWMONorthrendBuildingsHumanND_Human_TowerND_Human_Tower.WMO. It's blending a bit weird (As each roof part gets copy-pasted and mirrored next to eachother), but atleast the texture don't get stretched or anything.

The Human Wall could get nice for lego-building btw.
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Nekatus

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Re: [SHOWOFF] First custom wmos
« Reply #10 on: June 25, 2014, 11:23:07 am »
Quote from: "iindigo"
What works for me when doing round roofs is to:

1. Start with a cylinder
2. Delete the top and bottom faces
3. Extrude to as many “sections” as you want (below uses three)
4. Select the faces of a single section
5. UV Unwrap with cube projection
6. Rearrange points on UV texture to fit the texture perfectly
7. Scale points to tile vertically or horizontally on that section as many times as looks right
8. Repeat 4-7 with each section
9. Scale midpoints to create roof shape

Hope this helps :)


Sounds helpfull . I will try it. Thank u :)
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Nekatus

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Re: [SHOWOFF] First custom wmos
« Reply #11 on: June 25, 2014, 11:23:59 am »
Quote from: "dahaga"
Men srsly :D
this horde bridge is like Aliance bridge from Warcarft 3 :D

Edit: Can i just ask why you build Walls/Bridges as WMO ? as M2 its better prehaps :?

Haha yes :D
Cause I dont know how to create m2s. :o :s
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Nekatus

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Re: [SHOWOFF] First custom wmos
« Reply #12 on: June 25, 2014, 11:24:44 am »
Quote from: "kojak488"
Glad to see the time spent on TeamViewer is paying off. :D
yes. :p  a big thanks to u :)
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Alastor

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Re: [SHOWOFF] First custom wmos
« Reply #13 on: June 25, 2014, 12:15:07 pm »
Quote from: "Nekatus"
Quote from: "dahaga"
Men srsly :D
this horde bridge is like Aliance bridge from Warcarft 3 :D

Edit: Can i just ask why you build Walls/Bridges as WMO ? as M2 its better prehaps :?

Haha yes :D
Cause I dont know how to create m2s. :o :s


May you could want to check this

viewtopic.php?f=20&t=8017
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Nekatus

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Re: [SHOWOFF] First custom wmos
« Reply #14 on: June 25, 2014, 08:51:40 pm »
Thank u, I will try it :)
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