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Messages - kingarturr

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1
Miscellaneous / Re: [QUESTION]  About Custom Classes
« on: May 09, 2013, 11:33:51 pm »
Quote from: "Ascathos"
Quote from: "kingarturr"
I'm very noob in C++ but

You released in first post a code for trinity Core to use this class
How i can add it in my trinity core? D:
By adding it into the core ?! Write/copy the code into your source ?! Compile after that ?!

If you don't even know how to approach programming, do some crash courses. That are basics that we shouldn't have to explain, at all.

Already done that, i posted it because the .patch file don't worked...


Quote from: "mferrill"
Quote from: "kingarturr"
I'm very noob in C++ but

You released in first post a code for trinity Core to use this class
How i can add it in my trinity core? D:

It's not hard.  It is a patch.

Copy/Paste from pastebin to a notepad, and save as Necromancer.patch.  Drop it into your source folder, and patch with Git.

Git Bash....
Patch -p1 > Necromancer.patch

If any rejects -> apply manually. (There should be none).
If ya get really really lost in that process, hit me up on Skype, I"m always willing to help, time permitting.
MFerrill1

Ty, already done it applying manually, because .patch file don't work :)
i'm trying do add things like languages, spells etc.

2
Miscellaneous / Re: [QUESTION]  About Custom Classes
« on: May 08, 2013, 03:12:15 am »
I'm very noob in C++ but

You released in first post a code for trinity Core to use this class
How i can add it in my trinity core? D:

3
Development and Presentation / Re: Genesis community editor
« on: March 09, 2013, 03:47:03 pm »
Quote from: "osler"
Just for curiosity, In which languaje is it written?
PHP i think :D

4
Noggit / Re: [NoggIt]Problem with Noggit when open a Map
« on: February 27, 2013, 01:38:31 am »
WoW (hehehe), thaks for fast reply, i will try it, if not works i say for u D:

#EDIT

Doesn't works, i tried, maybe something are wrong, my english is bad, maybe i don't undestand something.

Last time i say, please help me D:

5
Noggit / Re: [NoggIt]Problem with Noggit when open a Map
« on: February 27, 2013, 12:37:47 am »
Pleaseee SOMEONE??? my sister is a good mapper and she wants to make it PLEASE HELP ME (US maybe) :D

Steff, for teamviewer support, add skype: archermisticoo

Gogo people

sorry for my first double post, i thinked, i clicked in edit button D:

6
Noggit / Re: [NoggIt]Problem with Noggit when open a Map
« on: February 22, 2013, 10:06:22 pm »
Quote from: "kingarturr"
Quote from: "Steff"
Seams good. Would need a teamveiwer support i think. Just add me on a messanger. Skype or msn.

Steff, thanks for it, add skype: archermisticoo

Quote
The map contains m2 do not have a patch?
Sorry for my English

Sorry. i don't undestand, because i'm brazilian, or u english is very bad :D

A Video for more explaiin:

youtu.be/bw2UCNlDuTo

Log files in first post

7
Noggit / Re: [NoggIt]Problem with Noggit when open a Map
« on: February 22, 2013, 10:03:46 pm »
Quote from: "Steff"
Seams good. Would need a teamveiwer support i think. Just add me on a messanger. Skype or msn.

Steff, thanks for it, add skype: archermisticoo

8
Noggit / [NoggIt]Problem with Noggit when open a Map
« on: February 22, 2013, 07:23:52 pm »
Hi guys i have a problem Opening a Map In Noggit rev 104

When i open the Noggit SDL 1.2 it close instantly

Here is my Log
pastebin(dot)com/ZaJRTtJ8


My Config file is configured correctly and i removed the # in path, projectpath etc,

then i tried noggit rev 104, open normally but when i try to open a map , Noggit stopped to working -.-'

pastebin (dot) com /n5gXcGG3

configured perfectly too

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