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Author Topic: (Possible RELEASE) - BROKEN ISLES  (Read 2715 times)

Piccolodmq

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(Possible RELEASE) - BROKEN ISLES
« on: June 23, 2018, 06:09:21 pm »
Hi there again.

I retroported the Broken Isles, with almost all textures and WMO working, but I am having troubles getting the Ground Clutter Effects working.

I got it to work on Draenor, using this guide from Anthony a while back.
&t=98s , Basically you use a Tool (that I can not longer find), to manually Retroport NODTX files that contain the Ground Effects files.   Put them back on the Patch. And use DBC's from Legion and Wod, with dooad info (GroundEffectDoodad.dbc  and GroundEffectTexture.dbc), wich I also had.   

Since I didnt had the old tool mentioned in the tutorial I used for Draenor, I used this new tool wich is more up to date, and capable of doing Legion and WOD http://www.model-changing.net/files/file/62-legion-wotlk-multi-converter/.

But again, it didnt work for Legion.   

Could someone help?   If I get everything to work.  I could release it as a complete work here.
http://www.mediafire.com/view/4a2jrhfhizihb95/LEGION%201.jpg

(NO GROUND CLUTTER)

http://www.mediafire.com/view/7demf97bafc9anb/LEGION%202.jpg

(WEIRD SHADOWS)

http://www.mediafire.com/file/l4kfb592hfyd626/LEGION%203.jpg

(SURAMAR)



Snike

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Re: (Possible RELEASE) - BROKEN ISLES
« Reply #1 on: January 17, 2019, 01:43:42 pm »
Hey. Did you manage to remove the shadows from the broken Isles? If Yes then tell me how you did it?

polliakove

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Re: (Possible RELEASE) - BROKEN ISLES
« Reply #2 on: August 23, 2019, 07:36:47 pm »
Hi

I too have the same problem of texture is shadow. This is probably related to the use of scaleable textures which are not supported by 3.3.5a.



But I still have not figured out how to solve this problem  :(

If anyone has answers
« Last Edit: August 23, 2019, 07:42:09 pm by polliakove »

Piccolodmq

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Re: (Possible RELEASE) - BROKEN ISLES
« Reply #3 on: August 26, 2019, 07:53:51 pm »
It seems we are alone in this quest.... gladly willpay for a fix, and share it here.