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Messages - SaveMe

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Modelling and Animation / Re: LEGACY OF THE ASPECTS MODELS
« on: August 12, 2016, 03:09:16 am »
My pc is back from reparation :D
Tomorrow i'll restart modeling& mainly on the druid forms...here's a list of what i tought to make for each class ;)

KEEPER OF THE GROVE:
blessing of the dreamer: increase ans add new healing skills
Warden of the dream: keeper of the grove for males, heavily modofied dryad for female. Allow access to nature specific spells

DREAMWALKER:.
Dreamer: an ethereal-like form. It will give you access to dream specifically effects, which give you powerful cc and direct damage single targer spells.
Avatar: you gain the blessing from the wild gods, granting you an exclusive  action bars based on your current chosen form.

SAVAGEKIN are still under valutation (i'm not sure if keep this specialzation or change it with something other)

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Modelling and Animation / Re: LEGACY OF THE ASPECTS MODELS
« on: July 29, 2016, 07:54:37 pm »
While waiting for my pc to come back from manutention, i'll keep work on concept arts
HUNTRESS
-avenger: The avengers, a sect of huntress who choosed to avenge their falken saber, are agile fighters. Able to fight melee during the night like no one else can, they had specialized shadowmelders. An avenger is a formidable warrior on the battlefield: striking with feline swift and grace, few enemies of the Kaldorei survived they wrath.
Set bonuses:
-one with the night: during the night you will be shielded fron tracking skills
-avenger's wrath: during the night, your damage and critical chance are increased by 5%. Doubled if there's a full moon in the sky.

KEEPER OF THE GROVE (form)
Chosen of the Green:
-increase your healing effectiveness by 30%
-it allows the use of unique dream magic spells
-aesthetically, this form will remove your shoulders, helm and armguards, but it will keep any other amor piece and your hairtyle

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Modelling and Animation / Re: LEGACY OF THE ASPECTS MODELS
« on: July 20, 2016, 06:01:49 pm »
Actually, the armor sets are made to respect the specialization fantasy. The dreamwalker is something like a spirit master, focused on using the wild gods powers (like summon the spirit of ursoc to charge enemies and so on), the keeper of the grove is heavily inspired by the sons of cenarius: you can summon and control plants, with great healing powers and melee attacks (something like a druidic warrior)

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Modelling and Animation / Re: LEGACY OF THE ASPECTS MODELS
« on: July 20, 2016, 04:10:14 am »
Maybe ;)

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Modelling and Animation / Re: LEGACY OF THE ASPECTS MODELS
« on: July 19, 2016, 02:54:50 am »
Some artwork for the archdruid:

DREAMWALKER
-Aviana visage: unlike the other druid sects, the Dreamwalker considers Aviana not only as the keeper of G'hanir or the messanger of Elune, they consider her also the matron of the storms. This armor was created specifically for the very firsr druid of the talon, thousands years ago. The armor emits cracking lightings that defend his chosen, and grants a more stable control over the element of air, allowing to summon devastating hurricanes.
Set bonuses:
-Chosen of the storm: your attacks have a 30% chance to generate a charge of lighting shield up to 4 stacks.
-master of the winds: increase the size of your hurricanes and their damage by 70%


KEEPER OF THE GROVE:
-Armor of the Trees: this ancient armor was crafted by using the wood gathered directly from the Great Trees. Blessed by Ysera and Cenarius themselves, it grants the skill to unleash the might of the forests. When weared, you gain a simbiot connection with it. You can feel the soul of the forest, the breathe of the trees and the whispers in the wind.
Set bonuses:
-Simbiot defense: when your healt falls below 40%, you gain a shield that absorb 60% of the incoming damage and grants immunity to nature damage (this effect can occour once evere 5 minutes)
-Breathing Trees: your summoned trees give you also 20% increase healing, for a max of 60%

Which weapons could fit better with these 2 sets? Suggestions are welcome :D

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Modelling and Animation / Re: LEGACY OF THE ASPECTS MODELS
« on: July 13, 2016, 08:41:05 pm »
Hae'ra:
BACKGROUND: Hae'ra was one of the first highborne who directly contacted Sargeras during the War of the Ancients. Unlike most of the highborne who feared Azshara, she consider her nothing more than a common noble, maybe just a little bit special. She keep channeling demonic energies in her room, which she used as a sanctuary dedicated to the Burning Legion's master.
Working at the portal in the eternal palace helped her to siphon even more energies than before and, to prevent them from destroyin her body, she stored them in crystals.
hundreds years later, after the great sundering, she finally retrieve her long lost magical devices. She noticed that their powere weren't faded, they were full of energy...As she wore them, her magical thirst become unsatiable. Hae'ra starts to feed on the crystals in a way similar to a vampire on his victim neck. Two, ram like, horns growth from her temples. With her new gained powers, and a small army, she moved on war against the peaceful Taurens in order to retrieve one of the most powerful relics on azeroth: the blood of the Windlord.
obviously, they won. Promising the Taurens to spare their lives if Hae'ra obtained the blood, they go on the Sanctuary. A huge cavern, adorned with tauren hyeroglyph and totems, and a pool of blue water, covered by crackling lightings. Here, Hae'ra, drunk the blood of the windlord himself, gaining enormous power over the sky itself.

-Players must defeat her and return her head to the taurens. From her blood, another pool will be created
-Tauren shamans must go to what remains of the sacred pool during an early quest, in order to gain powers over the stoms
-during the fight, druidsand shaman archetypes cannot use air related spells
-the first stage of the fight is a riddle: you need to activate the runes in a precise order to take down the barrier

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Modelling and Animation / Re: LEGACY OF THE ASPECTS MODELS
« on: July 10, 2016, 06:29:26 pm »
random pvp heavy armor (unfinished)
missing helm and shoulders

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Modelling and Animation / Re: LEGACY OF THE ASPECTS MODELS
« on: July 08, 2016, 06:35:14 pm »
Night Elves pvp mounts

here you go the Elven War mounts.Here's the heavy and medium warsaber, respectively for Heavy classes (such as wardens and hunter/hunters) and medium classes (such as Sentinels and druids)
These are the basic mounts, you'll be able to upgrade them during the game and grants PvP bonusses.

The war mounts will work as vehicles (remember strand of the ancients?), and each one will have it's own skills, plus 3 skill gained from the "rider".
These mounts can be unlocked as normal mounts to be used outside the battlegrounds

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Modelling and Animation / Re: LEGACY OF THE ASPECTS MODELS
« on: July 05, 2016, 01:27:41 am »
just a bit of scales:
    -Naga playable race
    - willling to take down Azshara
    -they revere Neptulon
    -Blessed by a very ancient force (not Elune or Old Gods)
    -capital in the abyssal maul
    -they can summon powerful leviathan to aid them in battle
    -they ride water-elemental like beasts
    -they are something like "cleansed naga", they have both legs and tail
     

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Recruitment / Re: HIRING legacy of the aspects
« on: July 02, 2016, 02:10:58 pm »
Quote from: "Valkryst"
You'll want to write a full description of your project, list what has been done as well as what needs to be done, throw in a few pictures if you've got anything done, and specify exactly what each position will be required to do.

As it stands, you probably won't get many, if any, replies from your OP.


CONCEPT: the idea came out some months ago. Wow have almost everything, imo: good pvp system, faboulous dungeons and raids, good lore, but it lacks a lot in roleplaying. I would like to make every player feel part of his race, givin' them the possibility to play as the iconic classes of their favorite race, like sentinels, archdruids, spirit walkers, farseers and so on, give them the possibility to FEEL the game, not just to play, īand also give them an interactive world.
Unfortunally, i'm only able to make models...

WHAT IT NEEDS TO BE DONE?:
Spells, events, scripts (especially for interacrive world, in example: a fireball hits a tree, the tree is on a fire), and maps (i would like to add the 4 elemental planes and new zones, such as zandalar)

WHY MY PROJECT IS DIFFERENT FROM ANYTHING ELSE?: my project plans to add a true, sandbox, living world, givin' you a true immersion in the world. Would you like to betray your race and serve the burning legion? You can. Would you like to live as a noble in the magnificient silvermoon, or as an outcast in the ghostlands? You can.
I know is a very ambitious project, but i think that with a motivated team, is possible to bring this to life.

Would you like to help me?

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Recruitment / HIRING legacy of the aspects
« on: June 26, 2016, 06:07:06 pm »
Ho guys
I have bad news...my team lost interest in the project, and so they leave me ALONE
So, as the title say, i'm hiring a new team...what i need?
Scripters, db editor, mappers.
Anyway, i'll keep on making models for it, so if you wanna help me out we can start it as soon as possible...
If you are interested, please answer to this topic or contact me on skype: saveme003

Thanks for the attention :)

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Modelling and Animation / Re: LEGACY OF THE ASPECTS MODELS
« on: June 22, 2016, 07:01:46 pm »
Quote from: "Uthil"
Quote from: "SaveMe"
WARDEN FEMALE PVP T2
what do you think about?
i made it as an improvement to tier1, so i tought not to change it a lot...i tought to add arrows in shoulders and torso...i mean...to gain this you must fight in a battleground, why don't show some weapon hits? :D

now let's start tier 3!

My opinion, bad idea about arrow. If you want battlemarks, add virtual holes on texture. Sword marks, might have a small bend area on chest, fade colors, in other words search for weathering and used armors utorials. Unless if you know how to.

aaaalright, i'll remove the arrows and weather the skin :)

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Modelling and Animation / Re: LEGACY OF THE ASPECTS MODELS
« on: June 22, 2016, 06:47:35 pm »
WARDEN FEMALE PVP T2
what do you think about?
i made it as an improvement to tier1, so i tought not to change it a lot...i tought to add arrows in shoulders and torso...i mean...to gain this you must fight in a battleground, why don't show some weapon hits? :D

now let's start tier 3!

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Modelling and Animation / Re: LEGACY OF THE ASPECTS MODELS
« on: June 20, 2016, 01:32:57 pm »
I tought to make it gold and silver or gold and purple :)

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Modelling and Animation / RE: LEGACY OF THE ASPECTS MODELS
« on: June 19, 2016, 05:45:29 pm »
just an early preview of the Female Warden PVP Tier 1
Need to make his weapon and a little reskin.
the armor is in 3D and yes, it's the same one weared by wardens in legion. i've edited the helm in order to make it look like a mask, as the original helmet will be edited and used for the next Tier.
Fortunately, it was very easy to make it fit the female model, but the male warden i think it would be a pain xD
What do you think about it?

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