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Development and Presentation / Re: Tîntai
« on: July 28, 2011, 10:39:02 am »
Hey! I released something! Gimme my facking contributor color and script kiddie iconz nao!
Anyway. I was thinking about what to do next. Of course, and as u all can expect the main goal keeps manipulating the Data in the client.
After some remarks from Schlumpf i was checking how good or worse the OBJ format is for this matter. And in the end I think its okay. Of course the max formats are only there. And they DO support render batches for exsample... But OBJ is just wonderfull to debug it.
Coverting wmo's - even "easy ones" to obj brings a heavy data loss. But atm it seems that i can recalculate any of them. Of course it wont be like the original file anymore. But it will still work and with some defragmenting algorythms there wont be any perfomace loss after all.
Of course im ONLY talking about the 3D Data itself. For music, portals, colligion and any other additional data u can bet your ass that some extra work will be needed anyway.
Anyway. I was thinking about what to do next. Of course, and as u all can expect the main goal keeps manipulating the Data in the client.
After some remarks from Schlumpf i was checking how good or worse the OBJ format is for this matter. And in the end I think its okay. Of course the max formats are only there. And they DO support render batches for exsample... But OBJ is just wonderfull to debug it.
Coverting wmo's - even "easy ones" to obj brings a heavy data loss. But atm it seems that i can recalculate any of them. Of course it wont be like the original file anymore. But it will still work and with some defragmenting algorythms there wont be any perfomace loss after all.
Of course im ONLY talking about the 3D Data itself. For music, portals, colligion and any other additional data u can bet your ass that some extra work will be needed anyway.