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Messages - Stefan

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1
Quote from: "Amaroth"
And have you readen manuals how to use them? ;)

Drag a PNG file on a BLPConverter to get BLP. Drag a BLP on BLPConverter to get a PNG. Simple. Conversion is done by opening a file in a converter, not by directly running converter on its own without any arguments.


One last thing, there should be a Photoshop BLP plugin somewhere around.

thx for answering i found after some more research on net a mass blp converter that is actually working... i did find that photoshop plug in too  , but doing one map at a time is painful.

btw the  mass converter is here
http://www.wowinterface.com/downloads/i ... erter.html

2
Quote from: "Stefan"
Quote from: "Makpptfox"
Here you go

https://github.com/WoW-Tools/CASCExplorer

thank you mr nice guy

just one more thing, is there any blp converter that is actually working instead the one on the wow programming site.? i downloaded a few, but they dont open even with admin privileges

3
Quote from: "Makpptfox"
Here you go

https://github.com/WoW-Tools/CASCExplorer

thank you mr nice guy

4
Texturing and 2D Art / is it possible to export textures from legion..?
« on: January 06, 2017, 10:14:20 pm »
well the title sums it all up, is there any exporter..? i tried to find anything about the new legion 000 files, but nothing  was found in internet .. i need them for a work around through spotilights zbrush, well, looking forward for your answers

5
Quote from: "inico"
Quote from: "Stefan"
there is no way to add a wmo to noggit to texture it fast right..?

You can't texture wmos in Noggit. However, you can use the texture painting tools from blender of 3Ds Max to create a new texture. It's quite similar to the noggit painting system.

thank you

6
Quote from: "Skarn"
Just look at custom WMO tutorials. It might not be on this website, however, you will definitely find it on google. You'll need to use Blender for conversion, though. There is no WMO plugins for Maya. But modelling in Maya would work if you prefer that.

first of all thank all of you for your replies..

2ndly i would like to clarify that there is no way to add a wmo to noggit to texture it fast right..?

7
Modelling and Animation / noggit===> maya and maya ===> noggit , how.?
« on: January 01, 2017, 02:52:01 pm »
Hey guys i am new to modcraft, i found the guide very good and explanatory, but i still have a question, that i believe the guides dont clarify it...

1) i want to modify maps made in noggit, import into maya (for making caves for example) and then reimport to noggit so that i can texture the map in noggit, then after i textured it and imported some .m2,   i want to reimport to maya for rest..  do you know any tutorials on how to do these steps ..? and if yes can you link them to me on this post.? (i want to use them on external program as maya for machinima creation)


google is not my friend at my question and i dnt know how to clarify it else, without asking.. thanx in advance for your answers and happy new year..

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